View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011366 | Skyward Collapse | Balance Issue | May 7, 2013 3:36 am | May 17, 2013 1:07 pm | |
Reporter | zharmad | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | .804 | ||||
Summary | 0011366: Stockpiling manufactured resources, like bread | ||||
Description | For the military units, it seems that the resource chain is working fine and everything is manufactured according to need, so you only need one. However, it's rather difficult to stockpile manufactured resources. For example, to stockpile the amount of excess bread to get a single trader. I'm often in a situation with 80 wheat and ~ 16 bread. There's plenty enough raw resources., but not enough... what? Bakeries? I have 6+ of them. Currently many barracks units and archer unites will also require bread, and God help you if you decide to build more than one siege workshop. Due to the 3.5X multiplier, a decent army requires 10+ wheat fields to support (without stockpiling), more than any other resource on the map - and I've counted the number of rock quarries for the Norse throwers. I think: - the unique resources for many unit-types will need to be reduced. 4 horses when 1 ranch produces 0.5/turn! Keep the core resource high. - Make it explicit as to how manufacturing building like bakeries and potters work. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Manufactured goods are never stockpiled at all, which the tutorial now makes clear. Also with the changes on the town centers, you can now see your stores better. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 7, 2013 3:36 am | zharmad | New Issue | |
May 7, 2013 4:02 pm | tigersfan | Internal Weight | => Feature Suggestion |
May 7, 2013 4:02 pm | tigersfan | Status | new => considering |
May 17, 2013 1:07 pm | Chris_McElligottPark | Note Added: 0032337 | |
May 17, 2013 1:07 pm | Chris_McElligottPark | Status | considering => closed |
May 17, 2013 1:07 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 17, 2013 1:07 pm | Chris_McElligottPark | Resolution | open => no change required |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |