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IDProjectCategoryLast Update
0011367Skyward CollapseBalance IssueMay 17, 2013 1:09 pm
Reporterzharmad Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version.804 
Summary0011367: Make Cornucopia and Brokkr carry a penalty
Description To me, it seems that these tokens have a universal plus and no down-sides. They grant you free resources for 5 turns and gives you a balanced army in the end - which I think is intrinsically easier to balance rather than towns that produce lop-sided combinations.

 Would it be more helpful if they also spawn 1 hungry/greedy bandit per turn on use? Ppl?

EDIT: This also includes Norns, which can be run constantly. The uploaded save has them all running, and should expect to keep running until the end of the game.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

zharmad

May 9, 2013 4:11 am

reporter   ~0032028

Last edited: May 9, 2013 4:20 am

I would suggest tweaking them such that they will drop resource requirements by 90% or multiply resource production by x10.
Come to think of it:
 - Cornucopia multiplies affected resource yield by x10, as befitting their abundance. (directly benefits trade)
 - Brokkr and Norns reduce resource requiredments by 90%. (does not benefit trade)

 NB: I'm finding that it's comparatively quite difficult to gear up for mythological creatures using normal production methods. 12 rice fields will get you one only every 10 turns - to me that's a bit expensive, as opposed to enough for Norns and however many creatures you want. :D

 Then we can talk about adding bandits per turn. Will these tokens be available for bandit capture? I'll have to test... :P

zharmad

May 9, 2013 4:12 am

reporter  

game805-4.save (18,369 bytes)

Misery

May 9, 2013 6:08 am

reporter   ~0032030

Totally seconding this. These have zero risk. Much, much too strong without being at all difficult to use.

I'm fine with the main effects of all of these staying as they are, but they should definitely do something problematic as well. I'd prefer to see them do something other than just "MOAR BANDITS" though... there's already others that do that. Not sure what to suggest.

Also agreed that the price on the mythological creatures should be lowered a bit. They need like 600 freaking fish/rice each! That's.... a ton. Being pretty expensive makes sense, but that might be TOO expensive.

Chris_McElligottPark

May 17, 2013 1:09 pm

administrator   ~0032339

Yep, a huge opportunity cost to them as of recently. Thanks!

Issue History

Date Modified Username Field Change
May 7, 2013 3:54 am zharmad New Issue
May 7, 2013 4:02 pm tigersfan Internal Weight => Feature Suggestion
May 7, 2013 4:02 pm tigersfan Status new => considering
May 9, 2013 4:11 am zharmad Note Added: 0032028
May 9, 2013 4:11 am zharmad Description Updated
May 9, 2013 4:12 am zharmad File Added: game805-4.save
May 9, 2013 4:13 am zharmad Description Updated
May 9, 2013 4:13 am zharmad Description Updated
May 9, 2013 4:20 am zharmad Note Edited: 0032028
May 9, 2013 6:08 am Misery Note Added: 0032030
May 17, 2013 1:09 pm Chris_McElligottPark Note Added: 0032339
May 17, 2013 1:09 pm Chris_McElligottPark Status considering => resolved
May 17, 2013 1:09 pm Chris_McElligottPark Resolution open => fixed
May 17, 2013 1:09 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue