View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011367 | Skyward Collapse | Balance Issue | May 7, 2013 3:54 am | May 17, 2013 1:09 pm | |
Reporter | zharmad | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | .804 | ||||
Summary | 0011367: Make Cornucopia and Brokkr carry a penalty | ||||
Description | To me, it seems that these tokens have a universal plus and no down-sides. They grant you free resources for 5 turns and gives you a balanced army in the end - which I think is intrinsically easier to balance rather than towns that produce lop-sided combinations. Would it be more helpful if they also spawn 1 hungry/greedy bandit per turn on use? Ppl? EDIT: This also includes Norns, which can be run constantly. The uploaded save has them all running, and should expect to keep running until the end of the game. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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I would suggest tweaking them such that they will drop resource requirements by 90% or multiply resource production by x10. Come to think of it: - Cornucopia multiplies affected resource yield by x10, as befitting their abundance. (directly benefits trade) - Brokkr and Norns reduce resource requiredments by 90%. (does not benefit trade) NB: I'm finding that it's comparatively quite difficult to gear up for mythological creatures using normal production methods. 12 rice fields will get you one only every 10 turns - to me that's a bit expensive, as opposed to enough for Norns and however many creatures you want. :D Then we can talk about adding bandits per turn. Will these tokens be available for bandit capture? I'll have to test... :P |
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Totally seconding this. These have zero risk. Much, much too strong without being at all difficult to use. I'm fine with the main effects of all of these staying as they are, but they should definitely do something problematic as well. I'd prefer to see them do something other than just "MOAR BANDITS" though... there's already others that do that. Not sure what to suggest. Also agreed that the price on the mythological creatures should be lowered a bit. They need like 600 freaking fish/rice each! That's.... a ton. Being pretty expensive makes sense, but that might be TOO expensive. |
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Yep, a huge opportunity cost to them as of recently. Thanks! |
Date Modified | Username | Field | Change |
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May 7, 2013 3:54 am | zharmad | New Issue | |
May 7, 2013 4:02 pm | tigersfan | Internal Weight | => Feature Suggestion |
May 7, 2013 4:02 pm | tigersfan | Status | new => considering |
May 9, 2013 4:11 am | zharmad | Note Added: 0032028 | |
May 9, 2013 4:11 am | zharmad | Description Updated | |
May 9, 2013 4:12 am | zharmad | File Added: game805-4.save | |
May 9, 2013 4:13 am | zharmad | Description Updated | |
May 9, 2013 4:13 am | zharmad | Description Updated | |
May 9, 2013 4:20 am | zharmad | Note Edited: 0032028 | |
May 9, 2013 6:08 am | Misery | Note Added: 0032030 | |
May 17, 2013 1:09 pm | Chris_McElligottPark | Note Added: 0032339 | |
May 17, 2013 1:09 pm | Chris_McElligottPark | Status | considering => resolved |
May 17, 2013 1:09 pm | Chris_McElligottPark | Resolution | open => fixed |
May 17, 2013 1:09 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |