View Issue Details

IDProjectCategoryLast Update
0011384Skyward CollapseBug - GameplayMay 21, 2013 9:41 am
Reporterorzelek Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version.805 
Fixed in Version.951 
Summary0011384: Multiattack unit behave strangely
DescriptionUnit under influence of Singansteinn behave strangely. It seems they will try to hit one target once and then go away to find another target. And that another target can be quite far which means that they will attack 1-2 times during turn while having 8-9 moves.
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

Chris_McElligottPark

May 13, 2013 8:58 pm

administrator   ~0032247

I am not sure what the problem is; each attack costs 1 movement point, and movement points are otherwise spent as normal. This sounds correct...?

orzelek

May 14, 2013 2:37 am

reporter   ~0032249

Mechanic wise it is correct.
The strange part for me is that unit that could attack target x times in this round (multiple attacks and no retaliation) will attack it once and then go somewhere else to attack different target. It will use significant amount of movement points for moving even if it has target on hand.

zharmad

May 14, 2013 2:51 am

reporter   ~0032250

Do units have a target unit they attempt to cycle through? O.o

Chris_McElligottPark

May 14, 2013 7:29 am

administrator   ~0032251

Ohhhh, now I see what you mean. A unit with a multi-attack ability is only allowed to attack a single tile once per turn. Otherwise it's the same as just one larger attack. That's what keeps arsonists moving around towns, etc.

orzelek

May 14, 2013 11:49 am

reporter   ~0032256

If it's by design then it's a significant drawback for Singansteinn. Especially if used on ranged units but also for melee.

Winge

May 14, 2013 10:02 pm

reporter   ~0032260

In large battles, the Singansteinn (second cousin of Frankenstein?) is very valuable. Small battles are the problem, as orzelek indicated. Would it be reasonable to give ranged units a limit to how far they will move during a multi-attack? That would help with them getting insta-killed during the enemy's next move.

Chris_McElligottPark

May 21, 2013 9:41 am

administrator   ~0032516

Thanks!

* All units that can attack multiple targets are now able to attack the same target multiple times per turn rather than having to switch targets with every attack. This makes them a lot more powerful, and seem a lot more sane.

Issue History

Date Modified Username Field Change
May 8, 2013 5:26 am orzelek New Issue
May 8, 2013 2:37 pm tigersfan Internal Weight => Fix Before Major Release
May 8, 2013 2:37 pm tigersfan Assigned To => Chris_McElligottPark
May 8, 2013 2:37 pm tigersfan Status new => assigned
May 13, 2013 8:58 pm Chris_McElligottPark Note Added: 0032247
May 14, 2013 2:37 am orzelek Note Added: 0032249
May 14, 2013 2:51 am zharmad Note Added: 0032250
May 14, 2013 7:29 am Chris_McElligottPark Note Added: 0032251
May 14, 2013 11:49 am orzelek Note Added: 0032256
May 14, 2013 10:02 pm Winge Note Added: 0032260
May 21, 2013 9:41 am Chris_McElligottPark Note Added: 0032516
May 21, 2013 9:41 am Chris_McElligottPark Status assigned => resolved
May 21, 2013 9:41 am Chris_McElligottPark Fixed in Version => .951
May 21, 2013 9:41 am Chris_McElligottPark Resolution open => fixed