View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011439 | Skyward Collapse | Bug - Gameplay | May 10, 2013 6:28 pm | May 17, 2013 5:35 pm | |
Reporter | zharmad | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | .812 | ||||
Fixed in Version | .900 | ||||
Summary | 0011439: Bandit Trojan Horse not moving | ||||
Description | I've been looking at it for the last 10 turns right next to the greek clay pit (south). Hasn't done anything. Is it trying to attack a unit and failing? | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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As of ver. .814 this still seems to be an issue. |
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Yes, I noticed it in my game today as well. Would a save help you to find the problem? I don't have one of that time, but I can keep an eye out and get one if it would help find the issue. |
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Thanks! * Fixed a bug where trojan horses were not properly evaluating buildings as military targets all the time, and thus were sometimes just loitering around. The situation had to be kind of specific, though. |
Date Modified | Username | Field | Change |
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May 10, 2013 6:28 pm | zharmad | New Issue | |
May 10, 2013 6:28 pm | zharmad | File Added: Ruins-807-2.save | |
May 14, 2013 11:27 am | tigersfan | Note Added: 0032255 | |
May 14, 2013 11:27 am | tigersfan | Internal Weight | => Fix Before Major Release |
May 14, 2013 11:27 am | tigersfan | Assigned To | => Chris_McElligottPark |
May 14, 2013 11:27 am | tigersfan | Status | new => assigned |
May 14, 2013 10:03 pm | Winge | Note Added: 0032261 | |
May 17, 2013 5:35 pm | Chris_McElligottPark | Note Added: 0032383 | |
May 17, 2013 5:35 pm | Chris_McElligottPark | Status | assigned => resolved |
May 17, 2013 5:35 pm | Chris_McElligottPark | Fixed in Version | => .900 |
May 17, 2013 5:35 pm | Chris_McElligottPark | Resolution | open => fixed |