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IDProjectCategoryLast Update
0011477Skyward CollapseBalance IssueMay 13, 2013 3:03 pm
ReporterMisery Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version.812 
Fixed in Version.813 
Summary0011477: Crime system broken on higher difficulties, but still a mess even on lower ones
DescriptionPlaying this on Hard, I quickly found that as the game advanced, the crime got more and more totally out of control, and there really was next to nothing I could do about it. Part of the game's strategy is how you build each city, what buildings you place in it and where you place them, and stuff like that. The crime system though... balanced as it currently is... undoes this. You pretty much HAVE to spam military buildings all over the place just to keep it at least somewhat under control. Even cities that you set up mostly to hold resource buildings usually need to be covered in not only the military buildings, but also the various production buildings that those need to produce their most basic units. And of course the more you do this, the more you need certain resources... but there's no room for them.

Alot of the more interesting/unique buildings or things like defense towers become luxuries that the player cant really use, because they need all of the extra room to spam military production buildings. Considering that more unique buildings, and thus more options, open up as the player's profile levels up, it's that much more of a shame to have the strategic designing of each city crippled by the need to spam military and required buildings.

Not only that, but this also rather pushes the player towards mostly using cities without the various schools in them, since the extra armies produced by those will be a bit more manageable when you've got things of all levels running around, and because you dont have to take up a slot for the school.

Playing on hard, I still won the game without overmuch trouble, but... it really did seem like 2/3rds of the game was JUST anti-crime tactics. At some point, the actual battles became completely trivial and unimportant compared to that aspect. Even on Medium though, the crime bit was still annoying to deal with, with a good number of turns being used JUST to curtail it a bit.

And finally.... a crime ridden town is incapable of defeating itself. A KOed building takes 10 turns to recover... but there are more than 10 buildings in a city. At one building per turn, even a horrible, crime ridden mess is technically totally safe so long as an attacking force of sufficient size does not come after it, because the city will never be COMPLETELY taken over. None of this actually shifts the balance, either, as it's very likely that if one side is having trouble with this.... so is the other.


Alot of text, I know, but after enough time with the game and enough testing, this seems like a pretty major issue that can really get in the way of the actual strategy stuffs, affecting gameplay as a whole.
TagsNo tags attached.
Internal WeightNew

Activities

orzelek

May 13, 2013 12:59 pm

reporter   ~0032207

The fact that crime causes buildings go white is a bug. They should turn bandit.

I agree that crime maybe over the top a bit. I played only on medium and I got surprised by crime after few of my towns started "going white". 2 military buildings per town were not enough to reduce crime level.

Chris_McElligottPark

May 13, 2013 3:03 pm

administrator   ~0032216

Crime has been removed. :)

Issue History

Date Modified Username Field Change
May 13, 2013 9:08 am Misery New Issue
May 13, 2013 12:59 pm orzelek Note Added: 0032207
May 13, 2013 3:03 pm Chris_McElligottPark Internal Weight => New
May 13, 2013 3:03 pm Chris_McElligottPark Note Added: 0032216
May 13, 2013 3:03 pm Chris_McElligottPark Status new => resolved
May 13, 2013 3:03 pm Chris_McElligottPark Fixed in Version => .813
May 13, 2013 3:03 pm Chris_McElligottPark Resolution open => fixed
May 13, 2013 3:03 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue