View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011491 | AI War 1 / Classic | Suggestion - Balance Tweaks | May 15, 2013 4:14 pm | May 15, 2013 4:44 pm | |
Reporter | Shadowsand | Assigned To | |||
Status | new | Resolution | open | ||
Summary | 0011491: Modular fortress remains | ||||
Description | Why don't modular fortresses leave remains? I rarely use normal forts, so I don't know if they do or not, but mini-forts certainly do, along with force field generators, so it isn't because they can move. Even if this is done to balance the large resource cost, would it be possible to make it leave remains which start building at 0% instead of 50%? I don't want to have to worry about rebuilding mod forts which were destroyed ages ago without me noticing. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Sorry, it'll be a long time if ever on this, as the problem is technical: the remains don't remember which modules were on the fort, so you'd have to rebuild them all anyway. This way you're at least not likely to have a rebuilt fort without modules and not realize it. |
Date Modified | Username | Field | Change |
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May 15, 2013 4:14 pm | Shadowsand | New Issue | |
May 15, 2013 4:44 pm | keith.lamothe | Note Added: 0032272 |