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IDProjectCategoryLast Update
0011491AI War 1 / ClassicSuggestion - Balance TweaksMay 15, 2013 4:44 pm
ReporterShadowsand Assigned To 
Status newResolutionopen 
Summary0011491: Modular fortress remains
DescriptionWhy don't modular fortresses leave remains? I rarely use normal forts, so I don't know if they do or not, but mini-forts certainly do, along with force field generators, so it isn't because they can move.

Even if this is done to balance the large resource cost, would it be possible to make it leave remains which start building at 0% instead of 50%? I don't want to have to worry about rebuilding mod forts which were destroyed ages ago without me noticing.
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keith.lamothe

May 15, 2013 4:44 pm

administrator   ~0032272

Sorry, it'll be a long time if ever on this, as the problem is technical: the remains don't remember which modules were on the fort, so you'd have to rebuild them all anyway. This way you're at least not likely to have a rebuilt fort without modules and not realize it.

Issue History

Date Modified Username Field Change
May 15, 2013 4:14 pm Shadowsand New Issue
May 15, 2013 4:44 pm keith.lamothe Note Added: 0032272