View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011541 | Skyward Collapse | Suggestion | May 17, 2013 12:13 pm | May 17, 2013 7:40 pm | |
Reporter | Pepisolo | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | .818 | ||||
Fixed in Version | .900 | ||||
Summary | 0011541: Some playback notification when a Woe hits (if possible) | ||||
Description | Just had a Bandit woe hit me -- the one when siege units appear in the town -- and I kind of hardly noticed it. It was a little anti-climactic. It would be so much nicer if the playback camera focussed on each bandit unit created with maybe that "bong" noise also sounding as each one appears. Yes, the standard behaviour for new units is for them just to appear all at once, but a Woe is supposed to be a special event, and I think it deserves a little extra attention being called to it if possible. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Thanks! * When Spies or Inside Job causes enemy units to get dropped on buildings, it now centers on the new units as they come in to show what is happening. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 17, 2013 12:13 pm | Pepisolo | New Issue | |
May 17, 2013 4:46 pm | tigersfan | Internal Weight | => Feature Suggestion |
May 17, 2013 4:46 pm | tigersfan | Status | new => considering |
May 17, 2013 7:40 pm | Chris_McElligottPark | Note Added: 0032387 | |
May 17, 2013 7:40 pm | Chris_McElligottPark | Status | considering => resolved |
May 17, 2013 7:40 pm | Chris_McElligottPark | Fixed in Version | => .900 |
May 17, 2013 7:40 pm | Chris_McElligottPark | Resolution | open => fixed |
May 17, 2013 7:40 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Suggestion - General Idea => Suggestion - General |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - General => Suggestion |