View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011554 | Skyward Collapse | Bug - Gameplay | May 18, 2013 10:04 am | May 21, 2013 9:30 am | |
Reporter | Mick | Assigned To | tigersfan | ||
Status | assigned | Resolution | open | ||
Product Version | .901 | ||||
Summary | 0011554: Unit will attack the "ghost" of a unit | ||||
Description | I don't know if this is by design, but it appears that the AI of the units will act as if units who are not longer there still are (for that turn). The simplest example of this is having 1 melee on each side. The red melee attacks the blue and dies from the counter damage. During blue's turn, that unit will shift into the spot red was at previously, and shift back (basically looking like it's attacking empty space.) | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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This may have been the cause, not sure yet: * Fixed a couple of issues with the veteran system and the centaur bonuses where too many upgrade levels would be granted, and at the wrong times, such that playback of the actions could become nonsensical (a unit didn't die during the initial prediction, but then did die on the actual playback). |
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There's a few saves in http://www.arcengames.com/mantisbt/view.php?id=11534 to test it out. I noticed some of the same glitches as Mick. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 18, 2013 10:04 am | Mick | New Issue | |
May 18, 2013 3:30 pm | Chris_McElligottPark | Note Added: 0032430 | |
May 18, 2013 4:15 pm | Winge | Note Added: 0032434 | |
May 21, 2013 9:30 am | tigersfan | Internal Weight | => Major Problem |
May 21, 2013 9:30 am | tigersfan | Assigned To | => tigersfan |
May 21, 2013 9:30 am | tigersfan | Status | new => assigned |