View Issue Details

IDProjectCategoryLast Update
0011578AI War 1 / ClassicBug - OtherMay 20, 2013 2:08 pm
Reportervinco Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version6.029 
Fixed in Version6.031 
Summary0011578: AI loop triggered during wave shortly after counter
DescriptionIn theory, the attached save should reproduce the loop. Just grab it, play out the counter post defense (possibly need to grab the remaining ships 1 jump south of homeworld) and then send the defenders towards the inbound wave. Shortly after the inbound wave arrives, the game should throw an AI loop error.

I've reproduced it once so far.
TagsNo tags attached.
Internal WeightNew

Activities

vinco

May 19, 2013 9:16 pm

reporter  

VAS5-preloop.sav (432,599 bytes)

keith.lamothe

May 20, 2013 2:08 pm

administrator   ~0032485

For 6.031:

* Fixed a bug that could cause AI thread errors if an AI threat ship no longer had a current planet (were swallowed by a maw or whatever, there's a few different ways this could happen).

Thanks :)

Issue History

Date Modified Username Field Change
May 19, 2013 9:16 pm vinco New Issue
May 19, 2013 9:16 pm vinco File Added: VAS5-preloop.sav
May 20, 2013 2:08 pm keith.lamothe Internal Weight => New
May 20, 2013 2:08 pm keith.lamothe Note Added: 0032485
May 20, 2013 2:08 pm keith.lamothe Status new => resolved
May 20, 2013 2:08 pm keith.lamothe Fixed in Version => 6.031
May 20, 2013 2:08 pm keith.lamothe Resolution open => fixed
May 20, 2013 2:08 pm keith.lamothe Assigned To => keith.lamothe