View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011578 | AI War 1 / Classic | Bug - Other | May 19, 2013 9:16 pm | May 20, 2013 2:08 pm | |
Reporter | vinco | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 6.029 | ||||
Fixed in Version | 6.031 | ||||
Summary | 0011578: AI loop triggered during wave shortly after counter | ||||
Description | In theory, the attached save should reproduce the loop. Just grab it, play out the counter post defense (possibly need to grab the remaining ships 1 jump south of homeworld) and then send the defenders towards the inbound wave. Shortly after the inbound wave arrives, the game should throw an AI loop error. I've reproduced it once so far. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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For 6.031: * Fixed a bug that could cause AI thread errors if an AI threat ship no longer had a current planet (were swallowed by a maw or whatever, there's a few different ways this could happen). Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
May 19, 2013 9:16 pm | vinco | New Issue | |
May 19, 2013 9:16 pm | vinco | File Added: VAS5-preloop.sav | |
May 20, 2013 2:08 pm | keith.lamothe | Internal Weight | => New |
May 20, 2013 2:08 pm | keith.lamothe | Note Added: 0032485 | |
May 20, 2013 2:08 pm | keith.lamothe | Status | new => resolved |
May 20, 2013 2:08 pm | keith.lamothe | Fixed in Version | => 6.031 |
May 20, 2013 2:08 pm | keith.lamothe | Resolution | open => fixed |
May 20, 2013 2:08 pm | keith.lamothe | Assigned To | => keith.lamothe |