View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011580 | Skyward Collapse | Balance Issue | May 20, 2013 12:25 am | May 20, 2013 10:51 am | |
Reporter | Misery | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | .906 | ||||
Fixed in Version | .950 | ||||
Summary | 0011580: Give commandment a cooldown | ||||
Description | With the current balance of the game, this action is actually pretty darn powerful right now, from a survival standpoint. Particularly with the prevalence of bandit forts. Keeping units super-focused on bandits prevents them from really bothering much with attacking the opposing faction, and commandment can be constantly reapplied or shifted. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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How about just making it cost 3 action points? I think that if people want to place it every three turns, that should be possible... but costly. The reason is if you want to kill a god: that's really going to take more than just three turns, so having to wait huge amounts of time between commandments would be super frustrating in my opinion. |
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If you're using it to kill gods, that's not really cheese, but if you're planting a decoy town far in the back of the enemy's territory and using it to constantly have the armies "pull back" than it is. |
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What if it could only target gods? Or just gods and bandit keeps? I'm almost inclined to just make it gods. |
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I think that would be fitting. Honestly, I can't think of any "non-cheese" use for targeting an enemy town anyway. |
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Bandit keeps included, you mean? So just gods? |
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I'd say I'm more inclined to say just gods. I don't think the presence of bandit keeps should provide you with an advantage more than they do already. |
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All righty! * Military commandments can now only be placed on enemy gods, rather than enemy towns and enemy gods. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 20, 2013 12:25 am | Misery | New Issue | |
May 20, 2013 8:53 am | Chris_McElligottPark | Note Added: 0032471 | |
May 20, 2013 10:18 am | Mick | Note Added: 0032472 | |
May 20, 2013 10:20 am | Chris_McElligottPark | Note Added: 0032473 | |
May 20, 2013 10:22 am | Mick | Note Added: 0032474 | |
May 20, 2013 10:25 am | Chris_McElligottPark | Note Added: 0032475 | |
May 20, 2013 10:27 am | Mick | Note Added: 0032476 | |
May 20, 2013 10:51 am | Chris_McElligottPark | Internal Weight | => New |
May 20, 2013 10:51 am | Chris_McElligottPark | Note Added: 0032477 | |
May 20, 2013 10:51 am | Chris_McElligottPark | Status | new => resolved |
May 20, 2013 10:51 am | Chris_McElligottPark | Fixed in Version | => .950 |
May 20, 2013 10:51 am | Chris_McElligottPark | Resolution | open => fixed |
May 20, 2013 10:51 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |