View Issue Details

IDProjectCategoryLast Update
0011580Skyward CollapseBalance IssueMay 20, 2013 10:51 am
ReporterMisery Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version.906 
Fixed in Version.950 
Summary0011580: Give commandment a cooldown
DescriptionWith the current balance of the game, this action is actually pretty darn powerful right now, from a survival standpoint. Particularly with the prevalence of bandit forts. Keeping units super-focused on bandits prevents them from really bothering much with attacking the opposing faction, and commandment can be constantly reapplied or shifted.
TagsNo tags attached.
Internal WeightNew

Activities

Chris_McElligottPark

May 20, 2013 8:53 am

administrator   ~0032471

How about just making it cost 3 action points? I think that if people want to place it every three turns, that should be possible... but costly.

The reason is if you want to kill a god: that's really going to take more than just three turns, so having to wait huge amounts of time between commandments would be super frustrating in my opinion.

Mick

May 20, 2013 10:18 am

reporter   ~0032472

If you're using it to kill gods, that's not really cheese, but if you're planting a decoy town far in the back of the enemy's territory and using it to constantly have the armies "pull back" than it is.

Chris_McElligottPark

May 20, 2013 10:20 am

administrator   ~0032473

What if it could only target gods? Or just gods and bandit keeps?

I'm almost inclined to just make it gods.

Mick

May 20, 2013 10:22 am

reporter   ~0032474

I think that would be fitting. Honestly, I can't think of any "non-cheese" use for targeting an enemy town anyway.

Chris_McElligottPark

May 20, 2013 10:25 am

administrator   ~0032475

Bandit keeps included, you mean? So just gods?

Mick

May 20, 2013 10:27 am

reporter   ~0032476

I'd say I'm more inclined to say just gods. I don't think the presence of bandit keeps should provide you with an advantage more than they do already.

Chris_McElligottPark

May 20, 2013 10:51 am

administrator   ~0032477

All righty!

* Military commandments can now only be placed on enemy gods, rather than enemy towns and enemy gods.

Issue History

Date Modified Username Field Change
May 20, 2013 12:25 am Misery New Issue
May 20, 2013 8:53 am Chris_McElligottPark Note Added: 0032471
May 20, 2013 10:18 am Mick Note Added: 0032472
May 20, 2013 10:20 am Chris_McElligottPark Note Added: 0032473
May 20, 2013 10:22 am Mick Note Added: 0032474
May 20, 2013 10:25 am Chris_McElligottPark Note Added: 0032475
May 20, 2013 10:27 am Mick Note Added: 0032476
May 20, 2013 10:51 am Chris_McElligottPark Internal Weight => New
May 20, 2013 10:51 am Chris_McElligottPark Note Added: 0032477
May 20, 2013 10:51 am Chris_McElligottPark Status new => resolved
May 20, 2013 10:51 am Chris_McElligottPark Fixed in Version => .950
May 20, 2013 10:51 am Chris_McElligottPark Resolution open => fixed
May 20, 2013 10:51 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue