View Issue Details

IDProjectCategoryLast Update
0011617Skyward CollapseBalance IssueMay 21, 2013 6:06 pm
Reporterzharmad Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version.951 
Fixed in Version.952 
Summary0011617: Resource rebalancing suggestions
DescriptionRight now, I think there are two resources that are somewhat off-balance:

- diamonds are quite difficult to come by, as the conversion to jewelry is nerfed too much 5:1 to 1:5, IMO. Would suggest slight Adjustment to 1 Jewelry : 2 Diamonds and leave iron cost as is. So 1 Jewlery = 2 Diamond and 4 iron.
- wheat is the opposite, it's fairly easy to over-produce them. This may be a holdover from previous patches where lots and lots of wheat were required, though. Suggestion 10 wheat per turn?
- incense is about right.

I'm not sure whether Expert difficulty and insane woes are much of an indication, but these are my feelings based on number of tiles needed. I can't build up enough jewelry, for example, to plant the one of two tokens/gmyth creatures needed in the age of man to help fight off crazy bandit spawns. All I can do is to keep spawning more towns, which may not be the sole intention of the game. :P

TagsNo tags attached.
Internal WeightNew

Activities

zharmad

May 21, 2013 5:06 pm

reporter  

game951-01.save (17,922 bytes)

orzelek

May 21, 2013 5:15 pm

reporter   ~0032550

Wheat was buffed quite recently.
As for diamonds they are currently main limiter for high and stuff. I agree they could be made a bit easier to produce.

Winge

May 21, 2013 5:34 pm

reporter   ~0032552

Really, there are only a few diamond costs that seem way off to me. The worst offender is the Diplomat unit...25 Jewelry is a completely unreasonable price for that unit. I could also see the conversion going down to 3-4 Diamonds per Jewelry.

Chris_McElligottPark

May 21, 2013 6:06 pm

administrator   ~0032554

Thanks!

* A few resource balance changes:
** The amount of wheat produced per turn on each wheat farm has been dropped from 12 to 9.
** The amount of diamonds needed for jewelry has been dropped from 5 to 3.

* The jewelry costs for diplomats have been dropped to 1/3 their prior value.

Issue History

Date Modified Username Field Change
May 21, 2013 5:06 pm zharmad New Issue
May 21, 2013 5:06 pm zharmad File Added: game951-01.save
May 21, 2013 5:11 pm zharmad Description Updated
May 21, 2013 5:12 pm zharmad Description Updated
May 21, 2013 5:15 pm orzelek Note Added: 0032550
May 21, 2013 5:34 pm Winge Note Added: 0032552
May 21, 2013 5:39 pm zharmad Description Updated
May 21, 2013 6:06 pm Chris_McElligottPark Internal Weight => New
May 21, 2013 6:06 pm Chris_McElligottPark Note Added: 0032554
May 21, 2013 6:06 pm Chris_McElligottPark Status new => resolved
May 21, 2013 6:06 pm Chris_McElligottPark Fixed in Version => .952
May 21, 2013 6:06 pm Chris_McElligottPark Resolution open => fixed
May 21, 2013 6:06 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue