View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011617 | Skyward Collapse | Balance Issue | May 21, 2013 5:06 pm | May 21, 2013 6:06 pm | |
Reporter | zharmad | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | .951 | ||||
Fixed in Version | .952 | ||||
Summary | 0011617: Resource rebalancing suggestions | ||||
Description | Right now, I think there are two resources that are somewhat off-balance: - diamonds are quite difficult to come by, as the conversion to jewelry is nerfed too much 5:1 to 1:5, IMO. Would suggest slight Adjustment to 1 Jewelry : 2 Diamonds and leave iron cost as is. So 1 Jewlery = 2 Diamond and 4 iron. - wheat is the opposite, it's fairly easy to over-produce them. This may be a holdover from previous patches where lots and lots of wheat were required, though. Suggestion 10 wheat per turn? - incense is about right. I'm not sure whether Expert difficulty and insane woes are much of an indication, but these are my feelings based on number of tiles needed. I can't build up enough jewelry, for example, to plant the one of two tokens/gmyth creatures needed in the age of man to help fight off crazy bandit spawns. All I can do is to keep spawning more towns, which may not be the sole intention of the game. :P | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Wheat was buffed quite recently. As for diamonds they are currently main limiter for high and stuff. I agree they could be made a bit easier to produce. |
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Really, there are only a few diamond costs that seem way off to me. The worst offender is the Diplomat unit...25 Jewelry is a completely unreasonable price for that unit. I could also see the conversion going down to 3-4 Diamonds per Jewelry. |
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Thanks! * A few resource balance changes: ** The amount of wheat produced per turn on each wheat farm has been dropped from 12 to 9. ** The amount of diamonds needed for jewelry has been dropped from 5 to 3. * The jewelry costs for diplomats have been dropped to 1/3 their prior value. |
Date Modified | Username | Field | Change |
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May 21, 2013 5:06 pm | zharmad | New Issue | |
May 21, 2013 5:06 pm | zharmad | File Added: game951-01.save | |
May 21, 2013 5:11 pm | zharmad | Description Updated | |
May 21, 2013 5:12 pm | zharmad | Description Updated | |
May 21, 2013 5:15 pm | orzelek | Note Added: 0032550 | |
May 21, 2013 5:34 pm | Winge | Note Added: 0032552 | |
May 21, 2013 5:39 pm | zharmad | Description Updated | |
May 21, 2013 6:06 pm | Chris_McElligottPark | Internal Weight | => New |
May 21, 2013 6:06 pm | Chris_McElligottPark | Note Added: 0032554 | |
May 21, 2013 6:06 pm | Chris_McElligottPark | Status | new => resolved |
May 21, 2013 6:06 pm | Chris_McElligottPark | Fixed in Version | => .952 |
May 21, 2013 6:06 pm | Chris_McElligottPark | Resolution | open => fixed |
May 21, 2013 6:06 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |