View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011630 | Skyward Collapse | Balance Issue | May 22, 2013 10:01 am | Jun 13, 2013 11:17 am | |
Reporter | zharmad | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | .953 | ||||
Summary | 0011630: Hard+ difficulty and respawning level 1 units | ||||
Description | This concerns four different tokens and abilities: - Yggdrasil's exponential growth - Odin's resurrect passive for level 4 humans. - Idunn's active ability that creates allied copies. - Eldhrimnir's unlimited resurrection. All of these produce level 1 creatures. I find that these tokens lose much of their intended effect in combination with the Veteran system, as the new units mostly get eaten alive by the existing promoted ones: (1) Promotion on average will heal more raw HP than the return damage by lvl 1 units, (2) Naturally spawning bandit/forest/woe units spawn at lvl 2,3,4 by Age, which will win most battles and thus (1). (3) the promoted level 4s will outfight a very large number of lvl 1s. There is thus not much reason to use these abilities other than to create temporary distractions - they do not cause enough perturbation other than visual clutter. I suggest instead, for all of these abilities: - On hard difficulty, spawn units with level-1 (or 1 as the minimum). - On expert difficulty. Spawn units as the same level *except* for Odin (otherwise his lvl 4 army is invincible!) Alternatively: - On hard difficulty and above, the level of the units spawned depend on current Age: 1/2/3. This might create exploits, however, so I prefer the first option. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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* Yggdrasil has been updated to be more powerful later in the game: ** The level of the doppelgangers are now higher in later ages. |
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* Eldhrimnir has been updated to be more powerful later in the game: ** The level of the newly-alive unit increases as the ages go up. |
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I think this is handled about as much as it needs to be, in particular in light of other recent changes regarding upgrades. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 22, 2013 10:01 am | zharmad | New Issue | |
May 23, 2013 9:49 am | Chris_McElligottPark | Note Added: 0032580 | |
May 23, 2013 9:52 am | Chris_McElligottPark | Note Added: 0032581 | |
Jun 13, 2013 11:17 am | Chris_McElligottPark | Internal Weight | => New |
Jun 13, 2013 11:17 am | Chris_McElligottPark | Note Added: 0032892 | |
Jun 13, 2013 11:17 am | Chris_McElligottPark | Status | new => resolved |
Jun 13, 2013 11:17 am | Chris_McElligottPark | Resolution | open => fixed |
Jun 13, 2013 11:17 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |