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UnhandledErrors.txt (1,184 bytes)
5/25/2013 12:32:44 AM (1.002) Mem: 35,811,328 Mode: MultiplayerClient Plat:WindowsPlayer
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FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0
at World.SkipToNextActionReplayEntity_DoNotCallFromGUI () [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0
Stack Trace: at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0
at World.SkipToNextActionReplayEntity_DoNotCallFromGUI () [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0
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Do you happen to have a save available for this? |
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Will that work? |
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I ran the save to turn 60, just watching as in your report. I couldn't get the error to reproduce. Do you remember exactly what you did leading up to the error? |
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The game was running the report and then it suddenly stopped. So I hit the play button and that was when the error appeared. |
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I _think_ that this was related to the issues previously reported and fixed with unit playback when certain mythological tokens or woes struck, particularly when tiles were removed. I've had no recent reports of this sort of thing, so I think it's safe to call this closed. If you do see it again, though, please do let us know!
Thanks. |
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