View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011705 | AI War 1 / Classic | Bug - Gameplay | May 27, 2013 11:56 am | May 29, 2013 5:16 pm | |
Reporter | Toranth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 6.032 | ||||
Fixed in Version | 6.036 | ||||
Summary | 0011705: AI reinforcements appearing on top of Human Command Station | ||||
Description | When building a command station in a system with an AI Troop Accelerator, an AI Warp Gate(Reinforce Only), AI reinforcements appeared directly on top of the human Command Station, rather than on top of the guardposts or Troop Accelerator. It appears that the reinforcement logic considers no difference between the Human CS and the AI CS. Since the AI had FF immune units, this meant instant death for the Command Station almost every AI reinforcement cycle. Attached is a save demonstrating. Switch to the Dyson's Star system. In about 30 seconds another AI reinforcement cycle will occur, and you can see the results. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
May 27, 2013 11:56 am | Toranth | New Issue | |
May 27, 2013 11:56 am | Toranth | File Added: Bug Report - AI Reinforcements at Human CS.sav | |
May 29, 2013 5:16 pm | keith.lamothe | Internal Weight | => New |
May 29, 2013 5:16 pm | keith.lamothe | Note Added: 0032694 | |
May 29, 2013 5:16 pm | keith.lamothe | Status | new => resolved |
May 29, 2013 5:16 pm | keith.lamothe | Fixed in Version | => 6.036 |
May 29, 2013 5:16 pm | keith.lamothe | Resolution | open => fixed |
May 29, 2013 5:16 pm | keith.lamothe | Assigned To | => keith.lamothe |