View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011721 | Skyward Collapse | Balance Issue | May 28, 2013 8:31 am | May 28, 2013 12:42 pm | |
Reporter | Bluddy | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.004 Rise of the Valkyrie | ||||
Fixed in Version | 1.005 Player's Choice | ||||
Summary | 0011721: Bring back mountains and lakes | ||||
Description | Why not just use the same algorithm that checks paths for smite? All you need to do is count mountains and lakes the same as spaces. Additionally, whenever the game randomly adds mountains, it should apply the same algorithm and cancel mountains that would cut off a town. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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The AP cost of each of these actions should probably be 3 to discourage creating long, narrow roads connecting enemy towns ie. smite should also be 3 on any tile. |
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Given the additional ability of mountains to prevent siege units from firing across them, and given the fact that lakes and the void already serve as uncrossable tiles, I suggest that mountains should only be crossed at the rate of one tile per turn without the mountain-crossing or flying abilities. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 28, 2013 8:31 am | Bluddy | New Issue | |
May 28, 2013 8:41 am | Bluddy | Note Added: 0032663 | |
May 28, 2013 11:04 am | Bluddy | Note Added: 0032665 | |
May 28, 2013 12:42 pm | Chris_McElligottPark | Internal Weight | => New |
May 28, 2013 12:42 pm | Chris_McElligottPark | Status | new => resolved |
May 28, 2013 12:42 pm | Chris_McElligottPark | Fixed in Version | => 1.005 Player's Choice |
May 28, 2013 12:42 pm | Chris_McElligottPark | Resolution | open => fixed |
May 28, 2013 12:42 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |