View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011767 | Skyward Collapse | Gameplay Idea | Jun 1, 2013 11:14 am | Jun 11, 2013 10:52 am | |
Reporter | solosol | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.007 Stats Fit For A God | ||||
Fixed in Version | 1.008 Massive Bigness | ||||
Summary | 0011767: What if leveled units gave more score points according to their level? | ||||
Description | I think that encourages to create more advanced units in all towns, not in a single one, and mainly a bit of help for scoring from humans compared than tokens/gods. In easiest difficulty could be more noticeable, and toned down later. And might be disabled in harder difficulties, anyways. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Thanks! * Rather than the score for a unit death being a flat 15 points, this now goes up by the level of the unit in question. ** So a level 1 unit is 15 points, level 2 30, level 3 45, level 4 60. ** This encourages the use of the higher-level units on upper difficulties, where otherwise high-level units are considered a bit dangerous due to how hard they can be to control. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 1, 2013 11:14 am | solosol | New Issue | |
Jun 11, 2013 10:52 am | Chris_McElligottPark | Internal Weight | => New |
Jun 11, 2013 10:52 am | Chris_McElligottPark | Note Added: 0032835 | |
Jun 11, 2013 10:52 am | Chris_McElligottPark | Status | new => resolved |
Jun 11, 2013 10:52 am | Chris_McElligottPark | Fixed in Version | => 1.008 Massive Bigness |
Jun 11, 2013 10:52 am | Chris_McElligottPark | Resolution | open => fixed |
Jun 11, 2013 10:52 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |