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IDProjectCategoryLast Update
0011767Skyward CollapseGameplay IdeaJun 11, 2013 10:52 am
Reportersolosol Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.007 Stats Fit For A God 
Fixed in Version1.008 Massive Bigness 
Summary0011767: What if leveled units gave more score points according to their level?
DescriptionI think that encourages to create more advanced units in all towns, not in a single one, and mainly a bit of help for scoring from humans compared than tokens/gods.
In easiest difficulty could be more noticeable, and toned down later. And might be disabled in harder difficulties, anyways.
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Internal WeightNew

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Chris_McElligottPark

Jun 11, 2013 10:52 am

administrator   ~0032835

Thanks!

* Rather than the score for a unit death being a flat 15 points, this now goes up by the level of the unit in question.
** So a level 1 unit is 15 points, level 2 30, level 3 45, level 4 60.
** This encourages the use of the higher-level units on upper difficulties, where otherwise high-level units are considered a bit dangerous due to how hard they can be to control.

Issue History

Date Modified Username Field Change
Jun 1, 2013 11:14 am solosol New Issue
Jun 11, 2013 10:52 am Chris_McElligottPark Internal Weight => New
Jun 11, 2013 10:52 am Chris_McElligottPark Note Added: 0032835
Jun 11, 2013 10:52 am Chris_McElligottPark Status new => resolved
Jun 11, 2013 10:52 am Chris_McElligottPark Fixed in Version => 1.008 Massive Bigness
Jun 11, 2013 10:52 am Chris_McElligottPark Resolution open => fixed
Jun 11, 2013 10:52 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea