View Issue Details

IDProjectCategoryLast Update
0011768AI War 1 / ClassicBug - GameplayJun 4, 2013 3:14 am
ReporterSundew Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version6.039 
Fixed in Version6.041 
Summary0011768: Infinite Scrapping of Foldouts
DescriptionSorry it took me so long to report this--I first discovered this in... 5.012 I believe, but stopped playing AI War shortly after, and after picking it up again recently, noticed that the bug was still in the game. In multiplayer, as long as you are not the main player holding a planet with a fabricator/factory, the duplicate "foldout" of that fabricator/foldout that you get to build your units with can be scrapped over and over again for infinite resources (as it respawns every second or so). This is especially noticeable with fabricators, as they are worth a couple hundred thousand crystal.

Again, I apologize for not reporting this years ago!
Tagsmultiplayer
Internal WeightNew

Activities

keith.lamothe

Jun 1, 2013 3:32 pm

administrator   ~0032760

Haha, that's hilarious! Don't know why I never thought of it. Will make foldouts unscrappable, thanks :)

TechSY730

Jun 1, 2013 4:24 pm

reporter   ~0032762

Last edited: Jun 1, 2013 4:24 pm

I can think of one good reason to scrap and "reroll" where the fabricator will spawn. If you need a certain position near it for a specific defensive purpose (like an optimally placed forcefield or something)

Maybe make the foldouts cost nothing, so they give nothing on scrapping?

Spikey00

Jun 1, 2013 5:46 pm

reporter   ~0032763

Yes, I'd also rather they have a cost of zero over making them immune to scrapping.

keith.lamothe

Jun 3, 2013 8:33 pm

administrator   ~0032782

Fixed for 6.041, thanks :)

@TechSY730 & Spikey: sorry, the game gets a bit fiddly if I try to set these sorts of things to zero, and I really didn't want to spend much time on this given the more pressing issues.

TechSY730

Jun 3, 2013 9:37 pm

reporter   ~0032783

No problem. That use case was really sort of an edge case anyways. This is a fine solution, and maybe some other way to "relocate" them can be found if truly needed later.

Histidine

Jun 4, 2013 3:14 am

reporter   ~0032784

Could set scrap refund % to something really low, like Ion Cannons have. Or just make then cost 10 m/c each.

But it doesn't seem to be much of an issue now, so can be left as-is.

Issue History

Date Modified Username Field Change
Jun 1, 2013 1:59 pm Sundew New Issue
Jun 1, 2013 2:05 pm Sundew Tag Attached: multiplayer
Jun 1, 2013 3:32 pm keith.lamothe Note Added: 0032760
Jun 1, 2013 3:32 pm keith.lamothe Assigned To => keith.lamothe
Jun 1, 2013 3:32 pm keith.lamothe Status new => assigned
Jun 1, 2013 4:24 pm TechSY730 Note Added: 0032762
Jun 1, 2013 4:24 pm TechSY730 Note Edited: 0032762
Jun 1, 2013 5:46 pm Spikey00 Note Added: 0032763
Jun 3, 2013 8:33 pm keith.lamothe Internal Weight => New
Jun 3, 2013 8:33 pm keith.lamothe Note Added: 0032782
Jun 3, 2013 8:33 pm keith.lamothe Status assigned => resolved
Jun 3, 2013 8:33 pm keith.lamothe Fixed in Version => 6.041
Jun 3, 2013 8:33 pm keith.lamothe Resolution open => fixed
Jun 3, 2013 9:37 pm TechSY730 Note Added: 0032783
Jun 4, 2013 3:14 am Histidine Note Added: 0032784