View Issue Details

IDProjectCategoryLast Update
0011781AI War 1 / ClassicBug - GameplayDec 4, 2013 1:35 am
ReporterHistidine Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version6.040 
Fixed in Version6.048 
Summary0011781: FS shard chase exos behave in indecisive manner
DescriptionWhen chasing a shard through a player-controlled system, chase exo members will zigzag back and forth, as if unable to decide whether to follow the shard or to attack targets of opportunity. This can be observed in the attached save.
TagsNo tags attached.
Internal WeightNew

Relationships

duplicate of 0011747 assignedkeith.lamothe AI ships yo-yoing between targets 

Activities

Histidine

Jun 4, 2013 3:02 am

reporter  

shard_chase_bug.sav (156,431 bytes)

Histidine

Jun 5, 2013 5:57 am

reporter   ~0032800

Actually, this seems to be happening to all exos (observed with Botnet-Hard and FS scheduled exos).

Tridus

Jun 14, 2013 5:46 am

reporter   ~0032909

Here's another one showing the same thing: http://www.arcengames.com/mantisbt/view.php?id=11747

keith.lamothe

Jun 14, 2013 12:10 pm

administrator   ~0032913

For 6.048:

* Fixed some bugs where normal AI retreat or target-priority logic could interfere with exo "galaxy-wide-chase" logic and cause dancing and indecisiveness, etc.

Thanks :)

Issue History

Date Modified Username Field Change
Jun 4, 2013 3:02 am Histidine New Issue
Jun 4, 2013 3:02 am Histidine File Added: shard_chase_bug.sav
Jun 5, 2013 5:57 am Histidine Note Added: 0032800
Jun 14, 2013 5:46 am Tridus Note Added: 0032909
Jun 14, 2013 12:10 pm keith.lamothe Internal Weight => New
Jun 14, 2013 12:10 pm keith.lamothe Note Added: 0032913
Jun 14, 2013 12:10 pm keith.lamothe Status new => resolved
Jun 14, 2013 12:10 pm keith.lamothe Fixed in Version => 6.048
Jun 14, 2013 12:10 pm keith.lamothe Resolution open => fixed
Jun 14, 2013 12:10 pm keith.lamothe Assigned To => keith.lamothe
Dec 4, 2013 1:35 am Histidine Relationship added duplicate of 0011747