View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011781 | AI War 1 / Classic | Bug - Gameplay | Jun 4, 2013 3:02 am | Dec 4, 2013 1:35 am | |
Reporter | Histidine | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 6.040 | ||||
Fixed in Version | 6.048 | ||||
Summary | 0011781: FS shard chase exos behave in indecisive manner | ||||
Description | When chasing a shard through a player-controlled system, chase exo members will zigzag back and forth, as if unable to decide whether to follow the shard or to attack targets of opportunity. This can be observed in the attached save. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
duplicate of | 0011747 | assigned | keith.lamothe | AI ships yo-yoing between targets |
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Actually, this seems to be happening to all exos (observed with Botnet-Hard and FS scheduled exos). |
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Here's another one showing the same thing: http://www.arcengames.com/mantisbt/view.php?id=11747 |
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For 6.048: * Fixed some bugs where normal AI retreat or target-priority logic could interfere with exo "galaxy-wide-chase" logic and cause dancing and indecisiveness, etc. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 4, 2013 3:02 am | Histidine | New Issue | |
Jun 4, 2013 3:02 am | Histidine | File Added: shard_chase_bug.sav | |
Jun 5, 2013 5:57 am | Histidine | Note Added: 0032800 | |
Jun 14, 2013 5:46 am | Tridus | Note Added: 0032909 | |
Jun 14, 2013 12:10 pm | keith.lamothe | Internal Weight | => New |
Jun 14, 2013 12:10 pm | keith.lamothe | Note Added: 0032913 | |
Jun 14, 2013 12:10 pm | keith.lamothe | Status | new => resolved |
Jun 14, 2013 12:10 pm | keith.lamothe | Fixed in Version | => 6.048 |
Jun 14, 2013 12:10 pm | keith.lamothe | Resolution | open => fixed |
Jun 14, 2013 12:10 pm | keith.lamothe | Assigned To | => keith.lamothe |
Dec 4, 2013 1:35 am | Histidine | Relationship added | duplicate of 0011747 |