View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011783 | AI War 1 / Classic | Suggestion - New Features | Jun 4, 2013 6:44 pm | Jun 4, 2013 7:39 pm | |
Reporter | platypusmcd | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 6.000 | ||||
Summary | 0011783: Ship and other suggestions | ||||
Description | I would like more ways of misdirecting and generally messing with the AI. Many people seem to think MRS is overpriced in K terms. 1) How about an MRS 2, which not only repaired ships but also provided a small trickle of supply enabling the building of temporary defensive emplacements in normally out of supply areas. Alternatively a ship which steadily lost health releasing a similar trickle of supply when out of standard supply. As another alternative - a suicidal ship which has to be escorted to a system before setting up into a static fortification to be left behind. 2) Another (cloaked?) hacking ship that can turn planets off alert or slow reinforcement rates. 3) I find hack response rises too quickly - can we have a way to redue hack response as we have with AIP - perhaps with an AIP cost. 4) A ship that misdirects enemies by projecting illusionary decoys to distant locations. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 4, 2013 6:44 pm | platypusmcd | New Issue | |
Jun 4, 2013 7:39 pm | ArcDM | Note Added: 0032797 |