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IDProjectCategoryLast Update
0011789Skyward CollapseGameplay IdeaJun 11, 2013 10:38 am
ReporterJab2565 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.007 Stats Fit For A God 
Fixed in Version1.008 Massive Bigness 
Summary0011789: Unit score multiplier based on level
DescriptionI'm noticing playing on hard, how much of a lose-lose leveling units up can be. You have stronger units wiping everyone else out easily and the extra resources needed to take them out doesn't justify the 15 point score for killing them.

What I would like to suggest is a multiplier bonus for units based on their current level. Even if it is as small as a 2x,3x,or 4x per respective level would add a positive to leveling units and balance the danger of letting units get that powerful. In terms of lore it could be rationalized that stronger units have more life force or are worth a bigger bounty in the eyes of the master.
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Chris_McElligottPark

Jun 11, 2013 10:38 am

administrator   ~0032832

Thanks!

* Rather than the score for a unit death being a flat 15 points, this now goes up by the level of the unit in question.
** So a level 1 unit is 15 points, level 2 30, level 3 45, level 4 60.
** This encourages the use of the higher-level units on upper difficulties, where otherwise high-level units are considered a bit dangerous due to how hard they can be to control.

Issue History

Date Modified Username Field Change
Jun 6, 2013 3:00 pm Jab2565 New Issue
Jun 11, 2013 10:38 am Chris_McElligottPark Internal Weight => New
Jun 11, 2013 10:38 am Chris_McElligottPark Note Added: 0032832
Jun 11, 2013 10:38 am Chris_McElligottPark Status new => resolved
Jun 11, 2013 10:38 am Chris_McElligottPark Fixed in Version => 1.008 Massive Bigness
Jun 11, 2013 10:38 am Chris_McElligottPark Resolution open => fixed
Jun 11, 2013 10:38 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea