View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011795 | AI War 1 / Classic | Bug - Gameplay | Jun 8, 2013 6:24 am | Jun 8, 2013 2:22 pm | |
Reporter | Burnstreet | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 6.042 | ||||
Fixed in Version | 6.043 | ||||
Summary | 0011795: Guarding AI units move back to their post only every few seconds | ||||
Description | in the attached save, on Corona News, some AI units decided to go back to their guard posts. They do, but they only move a little every few seconds and then take a break. Before saving, all of them were active and showed this behaviour, after reloading only the Spider and Implosion Guardian show it. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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For 6.043: * Fixed a number of bugs where AI guard ships would try to come after targets further away from their guard posts than the normal "do not go more than X range away from your station" logic (combined with their own effective firing range) would allow. This tended to result in a bit of dancing back and forth when chasing radar-dampened stuff, etc. Thanks :) |
Date Modified | Username | Field | Change |
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Jun 8, 2013 6:24 am | Burnstreet | New Issue | |
Jun 8, 2013 6:24 am | Burnstreet | File Added: weird behaviour.sav | |
Jun 8, 2013 2:22 pm | keith.lamothe | Internal Weight | => New |
Jun 8, 2013 2:22 pm | keith.lamothe | Note Added: 0032823 | |
Jun 8, 2013 2:22 pm | keith.lamothe | Status | new => resolved |
Jun 8, 2013 2:22 pm | keith.lamothe | Fixed in Version | => 6.043 |
Jun 8, 2013 2:22 pm | keith.lamothe | Resolution | open => fixed |
Jun 8, 2013 2:22 pm | keith.lamothe | Assigned To | => keith.lamothe |