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IDProjectCategoryLast Update
0001180AI War 1 / ClassicSuggestion - Game MechanicsJan 3, 2011 11:45 am
Reportercolonyan Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Summary0001180: Separating Worm Holes from Structures
DescriptionThis idea comes after worm hole usage abuse report. 0001084

http://www.arcengames.com/forums/index.php/topic,7558.0.html

I know this is enormous change which will take not small amount of work I assume.
Where its benefit is still limited to unknown. Maybe this proposed configuration could be additional configuration on top of existing one.

Yellow zone thickness has to equal to maximum weapon range so just spawned ship can not shoot and run back in the worm hole.
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Chris_McElligottPark

Nov 8, 2010 8:15 am

administrator   ~0002899

It's an interesting idea, but I think there are simpler ways to solve the wormhole abuse issue. And, as other folks have pointed out, you can abuse transports just the same way, so this suggestion wouldn't really accomplish much there.

Plus, on the defensive side, having wormholes closer to the human structures is a pretty core part of the game and it would be a major nerf to the AI to move them further out.

Issue History

Date Modified Username Field Change
Nov 8, 2010 12:31 am colonyan New Issue
Nov 8, 2010 8:15 am Chris_McElligottPark Note Added: 0002899
Nov 8, 2010 8:15 am Chris_McElligottPark Status new => resolved
Nov 8, 2010 8:15 am Chris_McElligottPark Resolution open => won't fix
Nov 8, 2010 8:15 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 3, 2011 11:45 am Chris_McElligottPark Status resolved => closed