View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011829 | Skyward Collapse | Bug - Gameplay | Jun 15, 2013 8:31 am | Jul 3, 2013 3:34 pm | |
Reporter | nas1m | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.010 Self Immolation | ||||
Fixed in Version | 1.402 Man The Defenses! | ||||
Summary | 0011829: Spawn of Minotaurs created by the Labyrinth not shown during playback | ||||
Description | What the title says. Save attached | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Thanks! * Entities spawned or converted by the following effects now do the gong sound and look at the new entities (like most other new entities do): ** Bune converting enemy. ** Eldhrimnir ** Odin ** Tartarus Rising ** Labyrinth ** NOT Yggdrasil, because that would be insanity. ** Tyr's Sword ** Hera's Diadem ** NOT Idunn's Sviagris, because again: insanity. ** Idunn's Eitr ** Skadi's Wolf ** Athena's Owl ** Monster Pandemonium ** Elven War ** Escaped Giants ** Horsepocalypse ** Siegfried Is Hired |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 15, 2013 8:31 am | nas1m | New Issue | |
Jun 15, 2013 8:31 am | nas1m | File Added: 1010-Labyrinth.save | |
Jul 3, 2013 3:34 pm | Chris_McElligottPark | Internal Weight | => New |
Jul 3, 2013 3:34 pm | Chris_McElligottPark | Note Added: 0033060 | |
Jul 3, 2013 3:34 pm | Chris_McElligottPark | Status | new => resolved |
Jul 3, 2013 3:34 pm | Chris_McElligottPark | Fixed in Version | => 1.402 Man The Defenses! |
Jul 3, 2013 3:34 pm | Chris_McElligottPark | Resolution | open => fixed |
Jul 3, 2013 3:34 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |