View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011857 | AI War 1 / Classic | Bug - Gameplay | Jun 19, 2013 1:36 am | Jun 19, 2013 10:16 am | |
Reporter | ludsoe | Assigned To | keith.lamothe | ||
Status | feedback | Resolution | open | ||
Product Version | 7.000 | ||||
Summary | 0011857: Dire Guardians Cause Desync in Multiplayer | ||||
Description | During multiplayer the Dire Guardian countdown spawn causes a desync when it hits 1 second left. I believe the desync is the game attempting to spawn a Dire guardian but messing up. If it matters the games played with 3 different players. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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I could really, really use a save with this :) |
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Yea, I just created a 2-player game and had a Dire Guardian Lair do its normal spawn and no desync, so I need a save here. Thanks for letting me know about this, in any event. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 19, 2013 1:36 am | ludsoe | New Issue | |
Jun 19, 2013 10:00 am | keith.lamothe | Note Added: 0032968 | |
Jun 19, 2013 10:00 am | keith.lamothe | Assigned To | => keith.lamothe |
Jun 19, 2013 10:00 am | keith.lamothe | Status | new => feedback |
Jun 19, 2013 10:16 am | keith.lamothe | Note Added: 0032969 |