View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011945 | AI War 1 / Classic | Bug - Gameplay | Jul 9, 2013 4:36 pm | May 15, 2014 11:23 pm | |
Reporter | ArnaudB | Assigned To | keith.lamothe | ||
Status | considering | Resolution | open | ||
Product Version | 7.007 | ||||
Summary | 0011945: Fabricator hacking bug? | ||||
Description | Here is it, I hacked an ARS. Design Downloaded Shield Bearer, then went to hack a system with 3 fabricator. But in doing so my I went from 0 fabricators hacks to three in one strike. Going from 0 to 95 fabricator hacking points and having -56 hack points afterward. So far I thought that fabricators hacks worked per system, but apparently that isn't true. Is that normal or is that a bug? (If no, it might be good to add a way to pick which fabricator you want to hack, please.) | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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It's not a bug, as I can't think of any method of picking a specific fab that wouldn't be really fiddly. But I'll think about it. |
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Now that I think about, we could blow up the fabricators we don't want to use. Might need to be explicitly stated in hacking or fabricators description though, since that's a fairly irreversible step. |
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The hack for destroying buildings works by proximity to the placed hacking device does it not? Could the same not be used here? |
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As Zeyi said, there's already logic like this in a different hack type |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 9, 2013 4:36 pm | ArnaudB | New Issue | |
Jul 9, 2013 4:36 pm | ArnaudB | File Added: RandomDouble.sav | |
Jul 9, 2013 4:37 pm | ArnaudB | Description Updated | |
Jul 9, 2013 8:51 pm | keith.lamothe | Note Added: 0033100 | |
Jul 9, 2013 8:51 pm | keith.lamothe | Assigned To | => keith.lamothe |
Jul 9, 2013 8:51 pm | keith.lamothe | Status | new => considering |
Jul 10, 2013 4:24 am | ArnaudB | Note Added: 0033103 | |
May 13, 2014 11:36 am | Zeyi | Note Added: 0037983 | |
May 15, 2014 11:23 pm | HTL2001 | Note Added: 0038130 |