View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011955 | AI War 1 / Classic | Crash/Exception | Jul 10, 2013 3:41 pm | Jul 22, 2013 1:39 pm | |
Reporter | ArnaudB | Assigned To | keith.lamothe | ||
Status | feedback | Resolution | open | ||
Product Version | 7.007 | ||||
Summary | 0011955: Unhandled Errors: Disable Starships? | ||||
Description | On a whim I wanted to try a game without starships, but oddly in the two games I tried starting, I quickly got "Unhandled Errors" in loop early and after I sent my scout to picket. From the "Unhandled Errors" files it seemed to be a file problem so I checked files with steam, updated to 7.007 again and got it again on both saved games. Loaded another older game and I didn't have those "Unhandled Errors" Spamming non-stop in the message log. | ||||
Tags | No tags attached. | ||||
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If you could post a save where this is about to happen, that would help. It's happening when a wave is announced. I just checked the code where it's populating the wave and it's very likley that there's just an unchecked array access where it tries to get a random element from a 0-length array (0-length because no starships in the game) but all the ones I can find are checked to prevent that. To isolate the problem I need line numbers, and I can't get line numbers from a public-release error report (Unity won't build it that way without a "development version" watermark). Hence needing the save :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 10, 2013 3:41 pm | ArnaudB | New Issue | |
Jul 10, 2013 3:41 pm | ArnaudB | File Added: UnhandledErrors.txt | |
Jul 22, 2013 1:39 pm | keith.lamothe | Note Added: 0033161 | |
Jul 22, 2013 1:39 pm | keith.lamothe | Assigned To | => keith.lamothe |
Jul 22, 2013 1:39 pm | keith.lamothe | Status | new => feedback |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |