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IDProjectCategoryLast Update
0011964AI War 1 / ClassicSuggestion - Interface Ideas - Unit Selection, Management, and OrdersJul 13, 2013 10:33 pm
ReporterKnightRAF Assigned To 
Status newResolutionopen 
Summary0011964: Group Move Improvement
DescriptionIt would be nice if when all the slower units in a group under group move orders died if the group would accelerate to the top speed of the new slowest unit without having to reissue the order.
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TechSY730

Jul 13, 2013 9:03 pm

reporter   ~0033120

Last edited: Jul 13, 2013 9:05 pm

Here is the thing. AFIAK, the group move order does not remember what ships were a part of group after it was issued. Instead, at the time the order was issued, it computes the speed the group move should go at (and an extra step for whether there is a gravity immune ship and non-gravity immune ships in the order, and those grav immune ships are told to slow down in the presence of gravity), tells everything that is selected to go at that speed and where to go to, and then no longer tracks the group from then on.


This model brings some rather unfortunate limitations, like the one this issue is about. While this would be cool, I think it would require adding a bunch of logic to the group-move stuff, and TBH, there are some higher priority things that the dev-hours really need to go to right now.

Ranakastrasz

Jul 13, 2013 9:43 pm

reporter   ~0033122

Quick question. If you issue a group move order, does it refresh the movement speeds? So if you are actively controlling the fleet, it will tend to correct? If so, There is not a major problem here.

TechSY730

Jul 13, 2013 9:53 pm

reporter   ~0033123

Yes, every time you issue group move, it repeats this process. Which means it recomputes the speed to use for the group that was given the order. So yea, if you regive the group-move order to a sub-set of the original group, it will effectively do what you asked.

(Again, once the ships start moving after a group move, the game no longer keeps track of that group)

KnightRAF

Jul 13, 2013 10:33 pm

reporter   ~0033124

Last edited: Jul 13, 2013 10:34 pm

Yeah, it was just something I thought would be nice if it was easy to do, but if it's something hard to do (and it sounds like it would be based on your comments) then I'd agree that other things are more deserving of time.

Issue History

Date Modified Username Field Change
Jul 13, 2013 5:49 pm KnightRAF New Issue
Jul 13, 2013 9:03 pm TechSY730 Note Added: 0033120
Jul 13, 2013 9:03 pm TechSY730 Note Edited: 0033120
Jul 13, 2013 9:05 pm TechSY730 Note Edited: 0033120
Jul 13, 2013 9:43 pm Ranakastrasz Note Added: 0033122
Jul 13, 2013 9:53 pm TechSY730 Note Added: 0033123
Jul 13, 2013 10:33 pm KnightRAF Note Added: 0033124
Jul 13, 2013 10:34 pm KnightRAF Note Edited: 0033124