View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0012004 | AI War 1 / Classic | Suggestion - Interface Ideas - Game and Menu Controls | Jul 25, 2013 1:37 pm | Aug 6, 2014 11:30 pm | |
Reporter | alocritani | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 7.009 | ||||
Summary | 0012004: "Reference" table "opponent wins ?" sorting logic | ||||
Description | I find a bit strange the way "opponent win" column is sorted. In the example, it starts with the lowest chance to win (87%) and then goes up to max possibility to win (98%) then draw then highest chance to loss (81%) and finally lowest chance to loss (50%). I would find a better approach to display data ordered this way: win 98 ... win 87 draw loss 50 ... loss 81 the same for reversing order. this way it's easy to find best and worse counter for every target | ||||
Tags | No tags attached. | ||||
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Yep. Another example: filter cap vs cap, mark I, fleet ships, then select Neinzul Scapegoat and sort by "Opponent wins?". Bombers win by a bee's whisker and Space Tanks lose by a bee's whisker, so you'd expect those two to be next to each other. In fact, Bombers and Space Tanks are at opposite ends of the list. |
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Yes, the sorting is wrong and confusing. It should be very simple to fix! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 25, 2013 1:37 pm | alocritani | New Issue | |
Jul 25, 2013 1:37 pm | alocritani | File Added: order.jpg | |
Jul 26, 2013 10:51 am | alocritani | Summary | "Reference" table opponent win sorting logic => "Reference" table "opponent win ?" sorting logic |
Jul 26, 2013 10:51 am | alocritani | Summary | "Reference" table "opponent win ?" sorting logic => "Reference" table "opponent wins ?" sorting logic |
Jul 29, 2013 9:48 pm | Bognor | Note Added: 0033179 | |
Aug 6, 2014 11:30 pm | AdamMil | Note Added: 0038885 |