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IDProjectCategoryLast Update
0012004AI War 1 / ClassicSuggestion - Interface Ideas - Game and Menu ControlsAug 6, 2014 11:30 pm
Reporteralocritani Assigned To 
Status newResolutionopen 
Product Version7.009 
Summary0012004: "Reference" table "opponent wins ?" sorting logic
DescriptionI find a bit strange the way "opponent win" column is sorted.
In the example, it starts with the lowest chance to win (87%) and then goes up to max possibility to win (98%) then draw then highest chance to loss (81%) and finally lowest chance to loss (50%).

I would find a better approach to display data ordered this way:
win 98 ... win 87 draw loss 50 ... loss 81
the same for reversing order.

this way it's easy to find best and worse counter for every target
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alocritani

Jul 25, 2013 1:37 pm

reporter  

order.jpg (73,510 bytes)   
order.jpg (73,510 bytes)   

Bognor

Jul 29, 2013 9:48 pm

reporter   ~0033179

Yep. Another example: filter cap vs cap, mark I, fleet ships, then select Neinzul Scapegoat and sort by "Opponent wins?". Bombers win by a bee's whisker and Space Tanks lose by a bee's whisker, so you'd expect those two to be next to each other. In fact, Bombers and Space Tanks are at opposite ends of the list.

AdamMil

Aug 6, 2014 11:30 pm

reporter   ~0038885

Yes, the sorting is wrong and confusing. It should be very simple to fix!

Issue History

Date Modified Username Field Change
Jul 25, 2013 1:37 pm alocritani New Issue
Jul 25, 2013 1:37 pm alocritani File Added: order.jpg
Jul 26, 2013 10:51 am alocritani Summary "Reference" table opponent win sorting logic => "Reference" table "opponent win ?" sorting logic
Jul 26, 2013 10:51 am alocritani Summary "Reference" table "opponent win ?" sorting logic => "Reference" table "opponent wins ?" sorting logic
Jul 29, 2013 9:48 pm Bognor Note Added: 0033179
Aug 6, 2014 11:30 pm AdamMil Note Added: 0038885