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I would like to see the "no build" threshold raised to 5 enemy units in system. Of course a toggle or slider would allow personal player customization of the rebuild level. |
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I'm not particularly in favor, just because the reason for this is that often harvesters get constantly rebuilt and killed when there are enemy ships around (trains or no). |
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Supporting the no-build level being raised. Not just because of Astro trains, but sometimes a system ends up with a single cloaked unit hiding on it that I don't care enough to search out, and having that lock down all harvester production is annoying. |
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Make sure and support with your vote, not just your words, or it doesn't count on the vote tallies screen, which is what we look for. ;) |
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I actually meant to and forgot to click the button after posting my note. Thanks for the reminder. :) |
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No worries, just wanted to be sure you knew. :) |
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i more support the minimum hostile setting. i would propose that the slider have a cap of say 5 units. the reason to oppose this i understand since it resets the ai targets and chase mechanic. optionally we could change it to instead of rebuilding always to be that it would be a once a minute thing to start building regardless of ai units. would be a compromise so that it does get done but that it would still allow the ai to maintain a meaningful aggression against supplies. |
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lols for x4000 to be an opponent ur surly going to lose. |
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AFAIK there's no cost for starting a construction so who cares if it gets shot right away? |
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Despite how annoying this might be, I see the point of the mechanic. Keep it as-is.
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I'd like to potentially suggest a control setting instead 'Auto-Rebuild Harvesters despite enemy units' or something like that. But regardless, I'm in favor. |
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This is actually one of few things that detracts me from playing with trains. You end up with planets that never rebuild harvesters and you need to go there from time to time and click command station and build by hand. |
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At the very least trains need to be an exception....
To prevent constant rebuilding/death why not make it so the game only checks to rebuild harvesters every... 10 seconds say? Its certainly not something that needs to be checked every tick XD...
Would that deal with it x4000? lol. |
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