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IDProjectCategoryLast Update
0001201AI War 1 / ClassicSuggestion - Game MechanicsFeb 14, 2011 4:20 pm
ReporterToll Assigned ToChris_McElligottPark  
Status consideringResolutionopen 
Product Version4.030 
Summary0001201: Allow harvesters to be built with astro-trains on the planet
DescriptionCurrently, harvesters are only built automatically if there are no enemy forces on the planet. Sure, sounds good; would be silly to build them just so they're destroyed again near-instantly. However, astro-trains are also counted as enemy forces, which means that a planet that is in the middle of an astro-train route sometimes never automatically rebuilds the harvesters, even though there's no real threat anymore.
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Winter Born

Nov 9, 2010 11:27 pm

reporter   ~0003145

I would like to see the "no build" threshold raised to 5 enemy units in system. Of course a toggle or slider would allow personal player customization of the rebuild level.

Chris_McElligottPark

Dec 20, 2010 6:52 pm

administrator   ~0006525

I'm not particularly in favor, just because the reason for this is that often harvesters get constantly rebuilt and killed when there are enemy ships around (trains or no).

MaxAstro

Dec 20, 2010 6:53 pm

reporter   ~0006526

Supporting the no-build level being raised. Not just because of Astro trains, but sometimes a system ends up with a single cloaked unit hiding on it that I don't care enough to search out, and having that lock down all harvester production is annoying.

Chris_McElligottPark

Dec 20, 2010 6:54 pm

administrator   ~0006527

Make sure and support with your vote, not just your words, or it doesn't count on the vote tallies screen, which is what we look for. ;)

MaxAstro

Dec 20, 2010 7:16 pm

reporter   ~0006545

I actually meant to and forgot to click the button after posting my note. Thanks for the reminder. :)

Chris_McElligottPark

Dec 20, 2010 8:34 pm

administrator   ~0006551

No worries, just wanted to be sure you knew. :)

motai

Feb 12, 2011 2:22 am

reporter   ~0010287

i more support the minimum hostile setting. i would propose that the slider have a cap of say 5 units. the reason to oppose this i understand since it resets the ai targets and chase mechanic. optionally we could change it to instead of rebuilding always to be that it would be a once a minute thing to start building regardless of ai units. would be a compromise so that it does get done but that it would still allow the ai to maintain a meaningful aggression against supplies.

soMe_RandoM

Feb 12, 2011 2:47 am

reporter   ~0010289

lols for x4000 to be an opponent ur surly going to lose.

KDR_11k

Feb 12, 2011 3:00 am

reporter   ~0010293

AFAIK there's no cost for starting a construction so who cares if it gets shot right away?

kingisaaclinksr

Feb 12, 2011 3:09 am

reporter   ~0010294

Last edited: Feb 12, 2011 3:11 am

Despite how annoying this might be, I see the point of the mechanic. Keep it as-is.

Zeyurn

Feb 12, 2011 3:17 am

reporter   ~0010296

I'd like to potentially suggest a control setting instead 'Auto-Rebuild Harvesters despite enemy units' or something like that. But regardless, I'm in favor.

orzelek

Feb 12, 2011 6:58 am

reporter   ~0010303

This is actually one of few things that detracts me from playing with trains. You end up with planets that never rebuild harvesters and you need to go there from time to time and click command station and build by hand.

RogueThunder

Feb 14, 2011 4:20 pm

reporter   ~0010358

At the very least trains need to be an exception....

To prevent constant rebuilding/death why not make it so the game only checks to rebuild harvesters every... 10 seconds say? Its certainly not something that needs to be checked every tick XD...

Would that deal with it x4000? lol.

Issue History

Date Modified Username Field Change
Nov 9, 2010 8:38 am Toll New Issue
Nov 9, 2010 11:27 pm Winter Born Note Added: 0003145
Dec 20, 2010 6:52 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 20, 2010 6:52 pm Chris_McElligottPark Status new => considering
Dec 20, 2010 6:52 pm Chris_McElligottPark Note Added: 0006525
Dec 20, 2010 6:53 pm MaxAstro Note Added: 0006526
Dec 20, 2010 6:54 pm Chris_McElligottPark Note Added: 0006527
Dec 20, 2010 7:16 pm MaxAstro Note Added: 0006545
Dec 20, 2010 8:34 pm Chris_McElligottPark Note Added: 0006551
Feb 12, 2011 2:22 am motai Note Added: 0010287
Feb 12, 2011 2:47 am soMe_RandoM Note Added: 0010289
Feb 12, 2011 3:00 am KDR_11k Note Added: 0010293
Feb 12, 2011 3:09 am kingisaaclinksr Note Added: 0010294
Feb 12, 2011 3:11 am kingisaaclinksr Note Edited: 0010294
Feb 12, 2011 3:17 am Zeyurn Note Added: 0010296
Feb 12, 2011 6:58 am orzelek Note Added: 0010303
Feb 14, 2011 4:20 pm RogueThunder Note Added: 0010358