View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0012039 | AI War 1 / Classic | GUI | Aug 4, 2013 6:01 am | Jul 1, 2014 9:57 am | |
Reporter | Lord Of Nothing | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 7.009 | ||||
Summary | 0012039: A few objective screen problems | ||||
Description | 1. The showdown device objectives change to show that you have activated all the devices and need to hold them too early- the change occurs when all device planets have been freed of the AI, even if they do not have command stations. 2. The Fallen Spire objectives change to "Assist imperial spire" after the transceiver is completed, not when the imperial spire actually arrive. Also, the defend transceiver objective is listed as a 'finish scanning' type objective while in progress. 3. Also, if the player has 10 or more cities in the Fallen spire campaign- and is thus eligible to build a second (Or third...) spire galactic capitol, the objective for that shows as well, despite this being a bad idea due to the increased wave intensity for no gain. 4. Finally, if the player has already destroyed an AI home command station, the objectives screen changes back to showing the "Scout for AI home command station" objective (Even if the other home command station location is known.) | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0012013 | resolved | keith.lamothe | Compilation of text problems Mark IV |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 4, 2013 6:01 am | Lord Of Nothing | New Issue | |
Aug 4, 2013 6:02 am | Lord Of Nothing | Description Updated | |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - UI => GUI |
Jul 1, 2014 9:57 am | Lord Of Nothing | Relationship added | related to 0012013 |