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IDProjectCategoryLast Update
0012048AI War 1 / ClassicSuggestion - Game MechanicsAug 12, 2013 3:51 pm
Reporteralocritani Assigned To 
Status newResolutionopen 
Product Version7.009 
Summary0012048: Remain rebuilders and not-yet-built turrets
DescriptionScenario:
you're attacked and quickly understand that you need more turrets. You start build them but they are destroyed before completion. Your rebuilders start rebuilding them, but they are rebuilt starting with a 50% health.

This means that, even if turret has been destroyed at 10% health, when rebuilt it will have 50% health.

Suggestion:
1. calculate "max health level reached" and rebuild to half that value.
ex: turret is attacked (and then destroyed) when it is at 30%; rebuilt at 15%.
a fully built turret have "max health level reached" = 100% so it's always rebuilt at 50%.

"max health level reached" should reset on rebuilding, so a just rebuilt turret immediately destroyed will restart at 25% and so on.

OR

2. disallow to rebuild turrets that were never fully built, ie allow to rebuild only after turret has been fully built once. The rationale behind it is: rebuilding uses remainings of the complete turret so no complete turrret -> not enough remainings.



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Tie-Viper

Aug 12, 2013 3:51 pm

reporter   ~0033249

Last edited: Aug 12, 2013 3:55 pm

While yes that is a minor loophole so to speak with turrets and remains rebuilders, if your system is being attacked. Drawing a few shots from the attackers towards your newly placed turrets isn't going to have a significant effect. Honestly the biggest difference is you will spend a bit less time and resources from having the remains rebuilders start the rebuilt turrets off at 50%. The chunk of resources and less spent on construction might be large depending on how much of your cap of turrets you throw down during an attack is but even so, it really isn't all that much for free.

Also, if your economy is small enough that the chunk of free stuff from this loophole is truly significant for you, then you surely wouldn't be able to afford to build a large portion of your turret cap in a small amount of time anyways.

Issue History

Date Modified Username Field Change
Aug 9, 2013 3:07 am alocritani New Issue
Aug 9, 2013 3:08 am alocritani Product Version => 7.009
Aug 12, 2013 3:51 pm Tie-Viper Note Added: 0033249
Aug 12, 2013 3:55 pm Tie-Viper Note Edited: 0033249