View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0012048 | AI War 1 / Classic | Suggestion - Game Mechanics | Aug 9, 2013 3:07 am | Aug 12, 2013 3:51 pm | |
Reporter | alocritani | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 7.009 | ||||
Summary | 0012048: Remain rebuilders and not-yet-built turrets | ||||
Description | Scenario: you're attacked and quickly understand that you need more turrets. You start build them but they are destroyed before completion. Your rebuilders start rebuilding them, but they are rebuilt starting with a 50% health. This means that, even if turret has been destroyed at 10% health, when rebuilt it will have 50% health. Suggestion: 1. calculate "max health level reached" and rebuild to half that value. ex: turret is attacked (and then destroyed) when it is at 30%; rebuilt at 15%. a fully built turret have "max health level reached" = 100% so it's always rebuilt at 50%. "max health level reached" should reset on rebuilding, so a just rebuilt turret immediately destroyed will restart at 25% and so on. OR 2. disallow to rebuild turrets that were never fully built, ie allow to rebuild only after turret has been fully built once. The rationale behind it is: rebuilding uses remainings of the complete turret so no complete turrret -> not enough remainings. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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While yes that is a minor loophole so to speak with turrets and remains rebuilders, if your system is being attacked. Drawing a few shots from the attackers towards your newly placed turrets isn't going to have a significant effect. Honestly the biggest difference is you will spend a bit less time and resources from having the remains rebuilders start the rebuilt turrets off at 50%. The chunk of resources and less spent on construction might be large depending on how much of your cap of turrets you throw down during an attack is but even so, it really isn't all that much for free. Also, if your economy is small enough that the chunk of free stuff from this loophole is truly significant for you, then you surely wouldn't be able to afford to build a large portion of your turret cap in a small amount of time anyways. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 9, 2013 3:07 am | alocritani | New Issue | |
Aug 9, 2013 3:08 am | alocritani | Product Version | => 7.009 |
Aug 12, 2013 3:51 pm | Tie-Viper | Note Added: 0033249 | |
Aug 12, 2013 3:55 pm | Tie-Viper | Note Edited: 0033249 |