View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0012261 | Bionic Dues | GUI | Sep 10, 2013 4:51 pm | Sep 27, 2013 3:30 pm | |
Reporter | nas1m | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.906 | ||||
Summary | 0012261: Mission View: Funky display of mission objective in armory mission | ||||
Description | See attached screenshot. The armory is scouted - and riddled with crosshairs. No idea whether this is supposed to look this way. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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What I really need is a savegame for things like this, or it would take me forever to repro. |
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I uploaded a savegame in-mission where you can see this (ArmoryCrosshairs.sav). Move the Exo 1 tile North and you can see the Armory objective come into view, but the crosshairs remain on top of parts of it. First Game 4.sav is the city map level savegame for ArmoryCrosshairs.sav, from before the beginning of the mission. The particular armory in question is the one in the NNW of the city, just West of a Reactor Fab and South of a Manufacturing Plant, if you want to try reproducing from before the glitch occured. |
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Kudos Aeson. I would not have been able to provide this that soon! |
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Added another one, in case it helps. Go up and left from my Exos. |
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The same apparently goes for Factory mission objectives. Screenshot and save attached. EDIT: Nevermind. On second thought the display of the factory objective is likely correct given the available LoS = /... |
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Fixed a while back, thanks! |
Date Modified | Username | Field | Change |
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Sep 10, 2013 4:51 pm | nas1m | New Issue | |
Sep 10, 2013 4:51 pm | nas1m | File Added: 2013-09-10_00002.jpg | |
Sep 10, 2013 7:42 pm | Chris_McElligottPark | Note Added: 0033427 | |
Sep 10, 2013 7:42 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 10, 2013 7:42 pm | Chris_McElligottPark | Status | new => feedback |
Sep 10, 2013 10:03 pm | Aeson | File Added: ArmoryCrosshairs.save | |
Sep 10, 2013 10:03 pm | Aeson | File Added: First Game 4.save | |
Sep 10, 2013 10:06 pm | Aeson | Note Added: 0033445 | |
Sep 11, 2013 1:39 am | nas1m | Note Added: 0033452 | |
Sep 11, 2013 1:39 am | nas1m | Status | feedback => assigned |
Sep 11, 2013 9:13 pm | Winge | File Added: crosshairBug.save | |
Sep 11, 2013 9:14 pm | Winge | Note Added: 0033507 | |
Sep 12, 2013 4:35 pm | nas1m | Note Added: 0033545 | |
Sep 12, 2013 4:36 pm | nas1m | File Added: 2013-09-12_00004.jpg | |
Sep 12, 2013 4:36 pm | nas1m | File Added: 908-Factory.save | |
Sep 12, 2013 4:39 pm | nas1m | Note Edited: 0033545 | |
Sep 27, 2013 3:30 pm | Chris_McElligottPark | Internal Weight | => New |
Sep 27, 2013 3:30 pm | Chris_McElligottPark | Note Added: 0034176 | |
Sep 27, 2013 3:30 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 27, 2013 3:30 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - UI => GUI |