View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0012268 | Bionic Dues | Bug - Gameplay | Sep 10, 2013 6:29 pm | Sep 10, 2013 7:40 pm | |
Reporter | Coppermantis | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.906 | ||||
Fixed in Version | 0.907 Start Of Alpha Round 2 | ||||
Summary | 0012268: Should Rey's "Fifth Exo" come in with the same ammo as its predecessor? | ||||
Description | According to his description, Rey can maintain five exos. This is represented in-game by the first exo to die being replaced with a full-health version of itself. However, this oddly does not extend to an ammo refill. This seems like a bug, since it's supposed to be an entirely new exo, not actually a "resurrection" of the first one, even though that's how it works in-game. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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I could see it working either way. I think an ammo refill would be more in line with the other character bonuses, and would be more (situationally) useful. |
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Thanks! * When Rey's fifth Exo is restored, it now comes in with full ammo and no disabled systems, unlike before. If you see anything more strange with this, please do let us know! |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 10, 2013 6:29 pm | Coppermantis | New Issue | |
Sep 10, 2013 6:57 pm | Winge | Note Added: 0033422 | |
Sep 10, 2013 7:40 pm | Chris_McElligottPark | Internal Weight | => New |
Sep 10, 2013 7:40 pm | Chris_McElligottPark | Note Added: 0033425 | |
Sep 10, 2013 7:40 pm | Chris_McElligottPark | Status | new => resolved |
Sep 10, 2013 7:40 pm | Chris_McElligottPark | Fixed in Version | => 0.907 Start Of Alpha Round 2 |
Sep 10, 2013 7:40 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 10, 2013 7:40 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |