View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0012301 | Bionic Dues | Bug - Gameplay | Sep 12, 2013 12:09 am | Sep 13, 2013 2:02 pm | |
Reporter | Aquohn | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.907 Start Of Alpha Round 2 | ||||
Fixed in Version | 0.909 | ||||
Summary | 0012301: Stealth not disabled when changing exos | ||||
Description | While one would logically expect stealth to deactivate when one changes exos, this is not the case. This has resulted in quite a few turns' worth of stealth being wasted. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
has duplicate | 0012420 | closed | Unintuitive(?) behavior of Stealth when switching Exos |
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On the other hand it allows the player to change exos without being shot at, which is quite the nifty feature. It depends on what the originally intended design is, of course. The current implementation might be too exploitable, I quite like it, though ;) |
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Thanks! * When you switch exos, it automatically deselects stealth as that happens. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 12, 2013 12:09 am | Aquohn | New Issue | |
Sep 12, 2013 2:03 am | nas1m | Note Added: 0033511 | |
Sep 12, 2013 2:03 am | nas1m | Note Edited: 0033511 | |
Sep 12, 2013 7:15 am | tigersfan | Internal Weight | => Major Problem |
Sep 12, 2013 7:15 am | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 12, 2013 7:15 am | tigersfan | Status | new => assigned |
Sep 13, 2013 1:58 pm | Chris_McElligottPark | Note Added: 0033623 | |
Sep 13, 2013 1:58 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 13, 2013 1:58 pm | Chris_McElligottPark | Fixed in Version | => 0.909 |
Sep 13, 2013 1:58 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 13, 2013 2:02 pm | Histidine | Relationship added | has duplicate 0012420 |