View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0012323 | Bionic Dues | Suggestion - Interface | Sep 12, 2013 10:47 am | Sep 12, 2013 11:00 am | |
Reporter | Aquohn | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 0.907 Start Of Alpha Round 2 | ||||
Summary | 0012323: Game mechanics not made specific | ||||
Description | The mechanics of Regen/Regen Window, Trap Avoidance and Virus (i.e. the detail about how bots' virus point cost is equal to their level) are not clearly explained. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Regen/Regen Window is explained by the tooltip provided by hovering over the respective line in the text blob at the lower left of the customization screen. It is only available once you got an item equipped that grants Regen/Regen Window, though... |
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Right. I think you missed all the hover descriptions. Not really anywhere else I can put that, unfortunately. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 12, 2013 10:47 am | Aquohn | New Issue | |
Sep 12, 2013 10:50 am | nas1m | Note Added: 0033530 | |
Sep 12, 2013 11:00 am | Chris_McElligottPark | Internal Weight | => New |
Sep 12, 2013 11:00 am | Chris_McElligottPark | Note Added: 0033533 | |
Sep 12, 2013 11:00 am | Chris_McElligottPark | Status | new => closed |
Sep 12, 2013 11:00 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 12, 2013 11:00 am | Chris_McElligottPark | Resolution | open => no change required |