View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0012368 | Bionic Dues | Suggestion | Sep 13, 2013 12:29 am | Oct 1, 2013 8:34 pm | |
Reporter | GrimerX | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.907 Start Of Alpha Round 2 | ||||
Fixed in Version | 0.929 | ||||
Summary | 0012368: when killing a bot yeilds loot, drop a loot container | ||||
Description | To me it's a little odd to have the loot text appear on my exo, when I just shot something 8 squares away. | ||||
Tags | No tags attached. | ||||
Internal Weight | Key Polish | ||||
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This would feel much more natural. Additionally, if you could somehow make a real fancy loot container that occasionally drops and in this put a rare uber loot you'd be surprised at just how much of a difference this would make to the play enjoyment. Seriously, I still play Phantasy Star Online and when one of those Red Containers drop, to see it just sitting there waiting to be picked up is a thing of beauty. To just see some text flash up sucks some of the enjoyment out collecting the loot. |
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Dammnit this is already assigned (or hurray) ...soz. Still think the rare container idea is good, though. |
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Here are two reasons why I disagree, at this venture: 1. Loot containers can be destroyed. It's rare, but I have seen it happen (Plasma Cannon shenanigans). I wouldn't want to miss out on loot because I had to kill a few dangerous enemies. 2. Loot containers block movement. There is already a lot of destroying cover and objects to move through the level (I would say too much, but it does provide some additional strategy). If these leave the typical 'empty container', I would rather the loot just appear in my inventory. Granted, I get more excited when I check inventory afterwards, as that's when I see if I got a good item with the stats I wanted. |
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Re: 0000001 -- definitely roguelike. :) Re: 0000002 -- maybe. You're talking about a minor, infrequent change in the map though. Ideally, I'd say it doesn't generate a container, just the equipment. But dropping something that is already implemented seems the best course for 1.0. |
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I would like to see this change implemented. Regarding Winge's reasons for disagreeing, I think this might be turned into/seen as an interesting additional challenge for the player: acquire the dropped loot without getting shot *and* before it is destroyed by some BlunderBot or friendly fire - could be fun or !fun!. Both seems to be in tune with the roguelike vibe of the game to me = )... |
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For 0.929: * Now when bots drop random loot you don't get the piece instantly, instead it drops a small loot chest instead and you have to walk over to get it like you would normal small loot chests. Thanks :) I'll ask around internally about the possibility of having them randomly be rare chests. |
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Thanks! * The loot drops from enemies now have a 5% chance of being a rare loot container instead of a regular loot container. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 13, 2013 12:29 am | GrimerX | New Issue | |
Sep 13, 2013 4:33 pm | tigersfan | Internal Weight | => Interface Nicety |
Sep 13, 2013 4:33 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 13, 2013 4:33 pm | tigersfan | Status | new => assigned |
Sep 14, 2013 6:13 pm | Pepisolo | Note Added: 0033708 | |
Sep 14, 2013 6:13 pm | Pepisolo | Note Added: 0033709 | |
Sep 14, 2013 6:14 pm | Pepisolo | Note Edited: 0033709 | |
Sep 14, 2013 6:14 pm | Pepisolo | Note Edited: 0033709 | |
Sep 14, 2013 6:15 pm | Pepisolo | Note Edited: 0033709 | |
Sep 15, 2013 1:25 am | Winge | Note Added: 0033718 | |
Sep 16, 2013 2:02 am | GrimerX | Note Added: 0033744 | |
Sep 16, 2013 3:04 am | nas1m | Note Added: 0033746 | |
Sep 27, 2013 4:02 pm | Chris_McElligottPark | Internal Weight | Interface Nicety => Key Polish |
Sep 27, 2013 4:02 pm | Chris_McElligottPark | Assigned To | Chris_McElligottPark => keith.lamothe |
Oct 1, 2013 5:25 pm | keith.lamothe | Note Added: 0034401 | |
Oct 1, 2013 5:25 pm | keith.lamothe | Status | assigned => resolved |
Oct 1, 2013 5:25 pm | keith.lamothe | Fixed in Version | => 0.929 |
Oct 1, 2013 5:25 pm | keith.lamothe | Resolution | open => fixed |
Oct 1, 2013 8:34 pm | Chris_McElligottPark | Note Added: 0034409 | |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Suggestion - General Idea => Suggestion - General |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - General => Suggestion |