View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0012373 | Bionic Dues | Gameplay Issue | Sep 13, 2013 12:35 am | Sep 13, 2013 3:57 pm | |
Reporter | GrimerX | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 0.907 Start Of Alpha Round 2 | ||||
Summary | 0012373: Ensure more mission variety during random generation | ||||
Description | I now have 5 missions -- 2 hostage, 2 overdrive, 1 armory. RNG yes... but maybe should guarentee some level of variety, so the player has more options. Or have additional randomization on top of mission type, so the two 'hostage' would be different in some visible way. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Mission generation is done when your city starts, and is entirely scripted in terms of exactly how many of each mission type are in the city. There are always exactly 8 factories, etc, for instance. Just where it puts them is randomized, and trying to spread them around more tends to make things feel samey pretty fast. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 13, 2013 12:35 am | GrimerX | New Issue | |
Sep 13, 2013 3:57 pm | Chris_McElligottPark | Internal Weight | => New |
Sep 13, 2013 3:57 pm | Chris_McElligottPark | Note Added: 0033656 | |
Sep 13, 2013 3:57 pm | Chris_McElligottPark | Status | new => closed |
Sep 13, 2013 3:57 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 13, 2013 3:57 pm | Chris_McElligottPark | Resolution | open => won't fix |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |