View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0012419 | Bionic Dues | Gameplay Idea | Sep 13, 2013 10:14 am | Sep 13, 2013 3:02 pm | |
Reporter | Penumbra | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.909 | ||||
Summary | 0012419: Multiple exos destroyed at once issue | ||||
Description | When an explosion instantly destroys your exo, it is possible for it to keep destroying additional exos without player interaction or decision making. Either only one exo should be vulnerable to damage per turn, or the player should be able to select the replacement exo as soon as the current exo is destroyed before additional game effects occur. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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I bet that's what happened to me last night as well. I was playing one exo, and then others would seem to disappear. It's possible the one I was playing was destroyed and the next one that popped up was also destroyed. |
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Thanks! * Fixed an issue where it was possible to cascade-lose several exos in one attack volley if the first one died. Now it can't even damage the one that gets swapped in until you take your next action. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 13, 2013 10:14 am | Penumbra | New Issue | |
Sep 13, 2013 10:24 am | greywolf22 | Note Added: 0033600 | |
Sep 13, 2013 3:01 pm | tigersfan | Internal Weight | => Major Problem |
Sep 13, 2013 3:01 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 13, 2013 3:01 pm | tigersfan | Status | new => assigned |
Sep 13, 2013 3:02 pm | Chris_McElligottPark | Note Added: 0033624 | |
Sep 13, 2013 3:02 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 13, 2013 3:02 pm | Chris_McElligottPark | Fixed in Version | => 0.909 |
Sep 13, 2013 3:02 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |