View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0012473 | Bionic Dues | Bug - Gameplay | Sep 14, 2013 10:33 pm | Sep 16, 2013 7:15 pm | |
Reporter | Winge | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.911 | ||||
Fixed in Version | 0.912 | ||||
Summary | 0012473: Slow Gameplay, crash on mission complete | ||||
Description | I noticed that gameplay was unusually slow this mission (expecially when I used the Plasma Cannon near some explosive runes). When I finished the mission, the World Map was completely blank, except for the missions and UI (there was no background image of the city, just black). Then, the game crashed and created an error dump. I'll attach the error folder (zipped) and the save. I knew I nuked the bots hard, but I didn't think I hit them THAT hard! | ||||
Tags | No tags attached. | ||||
Internal Weight | Game Crash | ||||
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Part 1: * Fixed a bug where attacking an explosive rune tile with a sufficiently large AOE weapon like a plasma cannon with lots of AOE upgrades could make the game interminably slow and then crash. |
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Part 2: * Put in a few performance improvements related to pathfinding. * Made it so that when the AI is taking a bit longer than usual to calculate its moves, the game doesn't get jumpy in the sense that it starts skipping animations. |
Date Modified | Username | Field | Change |
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Sep 14, 2013 10:33 pm | Winge | New Issue | |
Sep 14, 2013 10:33 pm | Winge | File Added: Crash_2013-09-14_211940.zip | |
Sep 14, 2013 10:33 pm | Winge | File Added: SlowGame.save | |
Sep 14, 2013 10:35 pm | Winge | Description Updated | |
Sep 16, 2013 9:18 am | tigersfan | Internal Weight | => Game Crash |
Sep 16, 2013 9:18 am | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 16, 2013 9:18 am | tigersfan | Status | new => assigned |
Sep 16, 2013 2:45 pm | Chris_McElligottPark | Note Added: 0033767 | |
Sep 16, 2013 7:15 pm | Chris_McElligottPark | Note Added: 0033771 | |
Sep 16, 2013 7:15 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 16, 2013 7:15 pm | Chris_McElligottPark | Fixed in Version | => 0.912 |
Sep 16, 2013 7:15 pm | Chris_McElligottPark | Resolution | open => fixed |