View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0012495 | Bionic Dues | Gameplay Issue | Sep 16, 2013 1:40 am | Sep 27, 2013 11:58 pm | |
Reporter | GrimerX | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | fixed | ||
Product Version | 0.911 | ||||
Summary | 0012495: Possible bugged HideBot behavior | ||||
Description | I am not *certain* of these, but am suspicious enough that I'm filing this bug. HideBots are a bit hard to experiment with, by design :) 1) It's possible a HideBot isn't too shy to talk while cloaked. 2) It's possible a turret will shoot at a cloaked hidebot. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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If you have a save where you think this is happening, that would rock. |
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I'm almost certain of 0000001. However, sentry turrets seem to talk to me too... |
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Just doing an "optimistic closing" sweep through issues that were marked feedback a bit ago. If anyone sees the issue again, please feel free to reopen this record or start a new one :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 16, 2013 1:40 am | GrimerX | New Issue | |
Sep 16, 2013 11:09 am | tigersfan | Note Added: 0033757 | |
Sep 16, 2013 12:13 pm | tigersfan | Internal Weight | => Major Problem |
Sep 16, 2013 12:13 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 16, 2013 12:13 pm | tigersfan | Status | new => feedback |
Sep 16, 2013 10:07 pm | Winge | Note Added: 0033777 | |
Sep 27, 2013 11:58 pm | keith.lamothe | Note Added: 0034236 | |
Sep 27, 2013 11:58 pm | keith.lamothe | Status | feedback => closed |
Sep 27, 2013 11:58 pm | keith.lamothe | Resolution | open => fixed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |