View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0012512 | Bionic Dues | Note To Test | Sep 17, 2013 12:27 am | Sep 17, 2013 8:21 am | |
Reporter | GrimerX | Assigned To | |||
Status | closed | Resolution | no change required | ||
Product Version | 0.912 | ||||
Summary | 0012512: Should EMPBot also disable mines/turrets? | ||||
Description | It disables everything else, so thought I'd ask. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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I would say, have it disable turrets. Not sure about mines... does it make sense to have that happen? |
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Clarification: I mean *placement* of mines/turrets, e.g. The other weapon systems. EMP seems to disable existing turrets, I agree disabling existing mines would be odd. At least while there is only one type of mine and can be presumed to be mechanical. |
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We're going to be changing EMPs a bit so that this will be moot soon. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 17, 2013 12:27 am | GrimerX | New Issue | |
Sep 17, 2013 2:38 am | Misery | Note Added: 0033783 | |
Sep 17, 2013 2:54 am | GrimerX | Note Added: 0033784 | |
Sep 17, 2013 8:21 am | tigersfan | Note Added: 0033786 | |
Sep 17, 2013 8:21 am | tigersfan | Internal Weight | => New |
Sep 17, 2013 8:21 am | tigersfan | Status | new => closed |
Sep 17, 2013 8:21 am | tigersfan | Resolution | open => no change required |