View Issue Details

IDProjectCategoryLast Update
0012519Bionic DuesGameplay IdeaOct 22, 2013 11:46 pm
ReporterArnos Assigned ToChris_McElligottPark  
Status assignedResolutionopen 
Product Version0.913 
Summary0012519: Invenrtory Screen, Way to see if you have any items available
DescriptionIt would be nice if you could see what items you had available to add on the same screen you click to add them. eg. though a different boarder color if their is something available
TagsNo tags attached.
Internal WeightInterface Nicety

Activities

keith.lamothe

Oct 7, 2013 4:39 pm

administrator   ~0034583

Could someone restate the request here? I don't understand the description, sorry :)

Arnos

Oct 7, 2013 8:52 pm

reporter   ~0034587

For each slot in inventory.
If you have an item with a better stat available, color the border for that slot so that we know to compare the items and check if we have something better.

keith.lamothe

Oct 7, 2013 9:39 pm

administrator   ~0034589

By inventory, do you mean the window that's actually labeled "Inventory"?

If so, I'm not sure how you'd determine which borders to color.

Or do you mean the Customization window that shows the picture of your exo and each system and each slot in those systems? In that case I can understand you wanting to color the borders of those slots if an obvious upgrade is detected.

But answering the question "is there an obvious upgrade available for this slot?" is pretty complicated. Most of the loot parts will (iirc) have more than one stat. If you have a slot that currently has a part with +100 shields and +30 regen, and in your inventory you have a part with +90 shields and +35 regen should it highlight the slot? What about if in your inventory you have a part with +110 shields and +25 regen?

Arnos

Oct 22, 2013 11:31 pm

reporter   ~0034641

The new (if crude) auto part screen that you put in goes a long way towards fixing this issue, the parts are no longer overwhelming and the game has gone from fun explosions mixed with terrible interludes to fun explosions mixed with brief so-so interludes to add parts. :D

keith.lamothe

Oct 22, 2013 11:46 pm

administrator   ~0034643

Glad to hear it helped :) Heh, back during the alpha I remember you saying the inventory management wasn't fun, but didn't hear much from other people so figured it wasn't a big deal... well, it wasn't a huge deal, but a LOT of people started saying the same thing just after release. I'll endeavor to listen better next time ;)

By the way, the auto-equip button is secretly not totally braindead: it tries to use items in the inventory pane as it's actually shown, so if you set the sort/filter dropdown to prioritize +shields (or whatever) auto-equip will tend to pump up your shields, and so on.

Issue History

Date Modified Username Field Change
Sep 17, 2013 8:48 pm Arnos New Issue
Sep 18, 2013 1:03 pm tigersfan Internal Weight => Interface Nicety
Sep 18, 2013 1:03 pm tigersfan Assigned To => Chris_McElligottPark
Sep 18, 2013 1:03 pm tigersfan Status new => assigned
Oct 7, 2013 4:39 pm keith.lamothe Note Added: 0034583
Oct 7, 2013 4:39 pm keith.lamothe Status assigned => feedback
Oct 7, 2013 8:52 pm Arnos Note Added: 0034587
Oct 7, 2013 8:52 pm Arnos Status feedback => assigned
Oct 7, 2013 9:39 pm keith.lamothe Note Added: 0034589
Oct 22, 2013 11:31 pm Arnos Note Added: 0034641
Oct 22, 2013 11:46 pm keith.lamothe Note Added: 0034643
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea