View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0012528 | AI War 1 / Classic | Bug - Gameplay | Sep 17, 2013 10:05 pm | Mar 12, 2014 11:50 am | |
Reporter | hellgnomo | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 7.009 | ||||
Fixed in Version | 7.010 | ||||
Summary | 0012528: after load appears a "client receiving data error" then there is no warp between systems. | ||||
Description | this is the second time that this bug occurs. when I load my last game, from both saved manually or auto saved, appears a error saying "client receiving data error" and there is no warp between the systems. First time that it occurred I put to dont delete the older auto saves. Looking back in my saves, the error occured on the last 5 auto saves. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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ArcenDebugLog.txt (23,403 bytes)
6/17/2013 8:50:10 AM GetValue:MISSING LOCALIZATION:BahPitifulHumans at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at Language.GetValue(System.String ID) at VoiceCommands.Intialize() at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 6/17/2013 8:50:10 AM MISSING LOCALIZATION: BahPitifulHumans at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at Language.GetValue(System.String ID) at VoiceCommands.Intialize() at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 6/17/2013 8:50:10 AM GetValue:MISSING LOCALIZATION:BottomOfTheBarrel at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at Language.GetValue(System.String ID) at VoiceCommands.Intialize() at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 6/17/2013 8:50:10 AM MISSING LOCALIZATION: BottomOfTheBarrel at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at Language.GetValue(System.String ID) at VoiceCommands.Intialize() at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 6/17/2013 8:50:10 AM GetValue:MISSING LOCALIZATION:CommanderFlee at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at Language.GetValue(System.String ID) at VoiceCommands.Intialize() at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 6/17/2013 8:50:10 AM MISSING LOCALIZATION: CommanderFlee at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at Language.GetValue(System.String ID) at VoiceCommands.Intialize() at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 6/17/2013 8:50:10 AM GetValue:MISSING LOCALIZATION:DidYouReally at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at Language.GetValue(System.String ID) at VoiceCommands.Intialize() at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 6/17/2013 8:50:10 AM MISSING LOCALIZATION: DidYouReally at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at Language.GetValue(System.String ID) at VoiceCommands.Intialize() at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 6/17/2013 8:50:10 AM GetValue:MISSING LOCALIZATION:DidYouThink at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at Language.GetValue(System.String ID) at VoiceCommands.Intialize() at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 6/17/2013 8:50:10 AM MISSING LOCALIZATION: DidYouThink at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at Language.GetValue(System.String ID) at VoiceCommands.Intialize() at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 6/17/2013 8:50:10 AM GetValue:MISSING LOCALIZATION:HowStupid at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at Language.GetValue(System.String ID) at VoiceCommands.Intialize() at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 6/17/2013 8:50:10 AM MISSING LOCALIZATION: HowStupid at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at Language.GetValue(System.String ID) at VoiceCommands.Intialize() at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 6/17/2013 8:50:10 AM GetValue:MISSING LOCALIZATION:OhLook at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at Language.GetValue(System.String ID) at VoiceCommands.Intialize() at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 6/17/2013 8:50:10 AM MISSING LOCALIZATION: OhLook at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at Language.GetValue(System.String ID) at VoiceCommands.Intialize() at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 6/17/2013 8:50:10 AM GetValue:MISSING LOCALIZATION:TacticalSchool at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at Language.GetValue(System.String ID) at VoiceCommands.Intialize() at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 6/17/2013 8:50:10 AM MISSING LOCALIZATION: TacticalSchool at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at Language.GetValue(System.String ID) at VoiceCommands.Intialize() at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 6/17/2013 8:50:10 AM GetValue:MISSING LOCALIZATION:WhyLives at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at Language.GetValue(System.String ID) at VoiceCommands.Intialize() at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 6/17/2013 8:50:10 AM MISSING LOCALIZATION: WhyLives at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at Language.GetValue(System.String ID) at VoiceCommands.Intialize() at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 6/17/2013 8:50:10 AM GetValue:MISSING LOCALIZATION:TauntAvenger at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at Language.GetValue(System.String ID) at VoiceCommands.Intialize() at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 6/17/2013 8:50:10 AM MISSING LOCALIZATION: TauntAvenger at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at Language.GetValue(System.String ID) at VoiceCommands.Intialize() at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 6/17/2013 8:50:10 AM GetValue:MISSING LOCALIZATION:TauntHybridsPleasedWithThemselves at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at Language.GetValue(System.String ID) at VoiceCommands.Intialize() at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 6/17/2013 8:50:10 AM MISSING LOCALIZATION: TauntHybridsPleasedWithThemselves at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at Language.GetValue(System.String ID) at VoiceCommands.Intialize() at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 9/15/2013 11:10:27 AM ErrorsReportedByEngine: 9/15/2013 11:10:27 AM (7.009) -----------------------------------Exception-----------------------------------Log String: NullReferenceException: Object reference not set to an instance of an object Stack Trace: GameMusic+<LoadMusicAsyncInner>d__0.MoveNext () at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type) 9/17/2013 10:47:56 PM Client Receiving Data Error: System.NullReferenceException: Object reference not set to an instance of an object at Planet.GetSecondsLeftOnHackingDebuff (HackerType HackerType) [0x00000] in <filename unknown>:0 at Planet.GetIsHackingDebuffActive (HackerType HackerType) [0x00000] in <filename unknown>:0 at ForegroundObject.DoRecalculations (Boolean RecalculateFull, Boolean AllowAddingUnitsToFgPlayerUnits) [0x00000] in <filename unknown>:0 at Game.ClientReceivingData (NetworkMessageType Type, System.String Message) [0x00000] in <filename unknown>:0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at Game.ClientReceivingData(NetworkMessageType Type, System.String Message) at Game.ClientReceivingEncodedData(System.String EncodedMessage) at Game.ContinueLoadingGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 9/17/2013 10:49:53 PM Client Receiving Data Error: System.NullReferenceException: Object reference not set to an instance of an object at Planet.GetSecondsLeftOnHackingDebuff (HackerType HackerType) [0x00000] in <filename unknown>:0 at Planet.GetIsHackingDebuffActive (HackerType HackerType) [0x00000] in <filename unknown>:0 at ForegroundObject.DoRecalculations (Boolean RecalculateFull, Boolean AllowAddingUnitsToFgPlayerUnits) [0x00000] in <filename unknown>:0 at Game.ClientReceivingData (NetworkMessageType Type, System.String Message) [0x00000] in <filename unknown>:0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at Game.ClientReceivingData(NetworkMessageType Type, System.String Message) at Game.ClientReceivingEncodedData(System.String EncodedMessage) at Game.ContinueLoadingGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 9/17/2013 10:52:04 PM Client Receiving Data Error: System.NullReferenceException: Object reference not set to an instance of an object at Planet.GetSecondsLeftOnHackingDebuff (HackerType HackerType) [0x00000] in <filename unknown>:0 at Planet.GetIsHackingDebuffActive (HackerType HackerType) [0x00000] in <filename unknown>:0 at ForegroundObject.DoRecalculations (Boolean RecalculateFull, Boolean AllowAddingUnitsToFgPlayerUnits) [0x00000] in <filename unknown>:0 at Game.ClientReceivingData (NetworkMessageType Type, System.String Message) [0x00000] in <filename unknown>:0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at Game.ClientReceivingData(NetworkMessageType Type, System.String Message) at Game.ClientReceivingEncodedData(System.String EncodedMessage) at Game.ContinueLoadingGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 9/17/2013 10:52:16 PM Client Receiving Data Error: System.NullReferenceException: Object reference not set to an instance of an object at Planet.GetSecondsLeftOnHackingDebuff (HackerType HackerType) [0x00000] in <filename unknown>:0 at Planet.GetIsHackingDebuffActive (HackerType HackerType) [0x00000] in <filename unknown>:0 at ForegroundObject.DoRecalculations (Boolean RecalculateFull, Boolean AllowAddingUnitsToFgPlayerUnits) [0x00000] in <filename unknown>:0 at Game.ClientReceivingData (NetworkMessageType Type, System.String Message) [0x00000] in <filename unknown>:0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at Game.ClientReceivingData(NetworkMessageType Type, System.String Message) at Game.ClientReceivingEncodedData(System.String EncodedMessage) at Game.ContinueLoadingGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() |
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ClientReceivingData.txt (3,545 bytes)
9/17/2013 10:47:56 PM (7.009) Mem: 119,410,688 Plat:WindowsPlayer -----------------------------------Client Receiving Data Error----------------------------------- System.NullReferenceException: Object reference not set to an instance of an object at Planet.GetSecondsLeftOnHackingDebuff (HackerType HackerType) [0x00000] in <filename unknown>:0 at Planet.GetIsHackingDebuffActive (HackerType HackerType) [0x00000] in <filename unknown>:0 at ForegroundObject.DoRecalculations (Boolean RecalculateFull, Boolean AllowAddingUnitsToFgPlayerUnits) [0x00000] in <filename unknown>:0 at Game.ClientReceivingData (NetworkMessageType Type, System.String Message) [0x00000] in <filename unknown>:0 9/17/2013 10:49:53 PM (7.009) Mem: 155,168,768 Plat:WindowsPlayer -----------------------------------Client Receiving Data Error----------------------------------- System.NullReferenceException: Object reference not set to an instance of an object at Planet.GetSecondsLeftOnHackingDebuff (HackerType HackerType) [0x00000] in <filename unknown>:0 at Planet.GetIsHackingDebuffActive (HackerType HackerType) [0x00000] in <filename unknown>:0 at ForegroundObject.DoRecalculations (Boolean RecalculateFull, Boolean AllowAddingUnitsToFgPlayerUnits) [0x00000] in <filename unknown>:0 at Game.ClientReceivingData (NetworkMessageType Type, System.String Message) [0x00000] in <filename unknown>:0 9/17/2013 10:52:04 PM (7.009) Mem: 168,595,456 Plat:WindowsPlayer -----------------------------------Client Receiving Data Error----------------------------------- System.NullReferenceException: Object reference not set to an instance of an object at Planet.GetSecondsLeftOnHackingDebuff (HackerType HackerType) [0x00000] in <filename unknown>:0 at Planet.GetIsHackingDebuffActive (HackerType HackerType) [0x00000] in <filename unknown>:0 at ForegroundObject.DoRecalculations (Boolean RecalculateFull, Boolean AllowAddingUnitsToFgPlayerUnits) [0x00000] in <filename unknown>:0 at Game.ClientReceivingData (NetworkMessageType Type, System.String Message) [0x00000] in <filename unknown>:0 9/17/2013 10:52:16 PM (7.009) Mem: 167,256,064 Plat:WindowsPlayer -----------------------------------Client Receiving Data Error----------------------------------- System.NullReferenceException: Object reference not set to an instance of an object at Planet.GetSecondsLeftOnHackingDebuff (HackerType HackerType) [0x00000] in <filename unknown>:0 at Planet.GetIsHackingDebuffActive (HackerType HackerType) [0x00000] in <filename unknown>:0 at ForegroundObject.DoRecalculations (Boolean RecalculateFull, Boolean AllowAddingUnitsToFgPlayerUnits) [0x00000] in <filename unknown>:0 at Game.ClientReceivingData (NetworkMessageType Type, System.String Message) [0x00000] in <filename unknown>:0 9/17/2013 11:09:57 PM (7.009) Mem: 119,279,616 Plat:WindowsPlayer -----------------------------------Client Receiving Data Error----------------------------------- System.NullReferenceException: Object reference not set to an instance of an object at Planet.GetSecondsLeftOnHackingDebuff (HackerType HackerType) [0x00000] in <filename unknown>:0 at Planet.GetIsHackingDebuffActive (HackerType HackerType) [0x00000] in <filename unknown>:0 at ForegroundObject.DoRecalculations (Boolean RecalculateFull, Boolean AllowAddingUnitsToFgPlayerUnits) [0x00000] in <filename unknown>:0 at Game.ClientReceivingData (NetworkMessageType Type, System.String Message) [0x00000] in <filename unknown>:0 |
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output_log.txt (21,648 bytes)
Direct3D: Version: Direct3D 9.0c [nvumdshim.dll 9.18.13.1422] Renderer: NVIDIA GeForce GT 550M Vendor: NVIDIA VRAM: 2108 MB Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 <I> Initializing (RawInput). <RI> Input initialized. desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0 Non platform assembly: data-08EC0048 (this message is harmless) Non platform assembly: data-093B0020 (this message is harmless) Non platform assembly: data-030E4F90 (this message is harmless) Non platform assembly: data-030FCC88 (this message is harmless) Non platform assembly: data-08F2DFB8 (this message is harmless) Non platform assembly: data-09170020 (this message is harmless) Non platform assembly: data-0312EFA8 (this message is harmless) Non platform assembly: data-031361B0 (this message is harmless) Non platform assembly: data-08F49FD0 (this message is harmless) Non platform assembly: data-08F73FE8 (this message is harmless) Non platform assembly: data-08F84870 (this message is harmless) Platform assembly: C:\Program Files (x86)\AIWar\AIWar_Data\Managed\I18N.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\AIWar\AIWar_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\AIWar\AIWar_Data\Managed\I18N.dll (this message is harmless) System.DllNotFoundException: C:/Program Files (x86)/AIWar/AIWar_Data/Plugins/AIWarST.dll at (wrapper managed-to-native) Steamworks:InitSteam () at Steamworks.Initialize () [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Steamworks:Initialize() MainCameraLogic:OnEnable() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Platform assembly: C:\Program Files (x86)\AIWar\AIWar_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\AIWar\AIWar_Data\Managed\System.Xml.dll (this message is harmless) System.DllNotFoundException: C:/Program Files (x86)/AIWar/AIWar_Data/Plugins/AIWarST.dll at (wrapper managed-to-native) Steamworks:InitSteam () at Steamworks.Initialize () [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Steamworks:Initialize() Game:LoadFirstCriticalData() MainCameraLogic:StartInternal() MainCameraLogic:FixedUpdate() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (0 - 9/17/2013 11:09:46 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (1 - 9/17/2013 11:09:47 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (2 - 9/17/2013 11:09:47 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (3 - 9/17/2013 11:09:47 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (4 - 9/17/2013 11:09:47 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (5 - 9/17/2013 11:09:47 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (6 - 9/17/2013 11:09:48 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (7 - 9/17/2013 11:09:48 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (8 - 9/17/2013 11:09:48 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) GameInit (9 - 9/17/2013 11:09:49 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Starting Load... LoadSavegame (0 - 9/17/2013 11:09:54 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Loading File... LoadSavegame (1 - 9/17/2013 11:09:54 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Loading File... LoadSavegame (2 - 9/17/2013 11:09:54 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Loading File... LoadSavegame (3 - 9/17/2013 11:09:54 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Loading File... LoadSavegame (4 - 9/17/2013 11:09:54 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Loading File... LoadSavegame (5 - 9/17/2013 11:09:54 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Loading File... LoadSavegame (6 - 9/17/2013 11:09:55 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Loading File... LoadSavegame (7 - 9/17/2013 11:09:55 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Loading File... LoadSavegame (8 - 9/17/2013 11:09:55 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Loading File... LoadSavegame (9 - 9/17/2013 11:09:55 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Loading File... LoadSavegame (10 - 9/17/2013 11:09:55 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Loading File... LoadSavegame (11 - 9/17/2013 11:09:55 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Decompressing Saved Data... LoadSavegame (12 - 9/17/2013 11:09:55 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Parsing Saved Data... LoadSavegame (13 - 9/17/2013 11:09:55 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Parsing Saved Data... LoadSavegame (14 - 9/17/2013 11:09:55 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Parsing Encoded Lines... 4500 / 76605 LoadSavegame (14 - 9/17/2013 11:09:55 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Parsing Encoded Lines... 9000 / 76605 LoadSavegame (14 - 9/17/2013 11:09:55 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Parsing Encoded Lines... 13500 / 76605 LoadSavegame (14 - 9/17/2013 11:09:55 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Parsing Encoded Lines... 18000 / 76605 LoadSavegame (14 - 9/17/2013 11:09:55 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Parsing Encoded Lines... 22500 / 76605 LoadSavegame (14 - 9/17/2013 11:09:55 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Parsing Encoded Lines... 27000 / 76605 LoadSavegame (14 - 9/17/2013 11:09:55 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Parsing Encoded Lines... 31500 / 76605 LoadSavegame (14 - 9/17/2013 11:09:56 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Parsing Encoded Lines... 36000 / 76605 LoadSavegame (14 - 9/17/2013 11:09:56 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Parsing Encoded Lines... 40500 / 76605 LoadSavegame (14 - 9/17/2013 11:09:56 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Parsing Encoded Lines... 45000 / 76605 LoadSavegame (14 - 9/17/2013 11:09:56 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Parsing Encoded Lines... 49500 / 76605 LoadSavegame (14 - 9/17/2013 11:09:56 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Parsing Encoded Lines... 54000 / 76605 LoadSavegame (14 - 9/17/2013 11:09:56 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Parsing Encoded Lines... 58500 / 76605 LoadSavegame (14 - 9/17/2013 11:09:56 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Parsing Encoded Lines... 63000 / 76605 LoadSavegame (14 - 9/17/2013 11:09:56 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Parsing Encoded Lines... 67500 / 76605 LoadSavegame (14 - 9/17/2013 11:09:56 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Parsing Encoded Lines... 72000 / 76605 LoadSavegame (14 - 9/17/2013 11:09:56 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Parsing Encoded Lines... 76500 / 76605 LoadSavegame (14 - 9/17/2013 11:09:56 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Parsing Encoded Lines... 76500 / 76605 LoadSavegame (15 - 9/17/2013 11:09:57 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Checking Capturable Population... LoadSavegame (16 - 9/17/2013 11:09:57 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Load Complete! LoadSavegame (17 - 9/17/2013 11:09:57 PM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) LobbyPlayer:BeginGameAfterFullSync() Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:MainUpdateLogic() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) AILoop:EnsureAIRunning() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) AI Loop Started UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:EnsureAIRunning() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) |
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I've had this issue as well. It also seems to delete all the metal and crystal off the map as well. |
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Same error with me, however it is a multiplayer game and the error also results in the other player not being able to connect. Had the same error crop up now on two saves which is bugging us so we are now not playing at all until the issue is resolved |
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Just experienced this for the first time. On a Mac, Steam version -- wormholes and resources are all gone. Exo-galactic wormhole is still active. Happens on my main save and the autosave that occurred one minute before the manual save. I was just one system away from winning! |
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I've been seeing this since yesterday as well. I lost a couple of hours worth of auto-save files to this, the strange part is that the error seems to have first happened in the 6.48 08/01/2014 file attached but I was able to load that okay on the 10th. Now any save from there on, including the 6.48, has that error. |
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Hmm, it definitely seems to have something to do with hacking. Just looked at my Arcen Debug log: Thinking about it, I'd just done a sensor hack on the AI homeworld then destroyed the hacker. 1/11/2014 5:38:56 PM Client Receiving Data Error: System.NullReferenceException: Object reference not set to an instance of an object at Planet.GetSecondsLeftOnHackingDebuff (HackerType HackerType) [0x00000] in <filename unknown>:0 at Planet.GetIsHackingDebuffActive (HackerType HackerType) [0x00000] in <filename unknown>:0 at ForegroundObject.DoRecalculations (Boolean RecalculateFull, Boolean AllowAddingUnitsToFgPlayerUnits) [0x00000] in <filename unknown>:0 at Game.ClientReceivingData (NetworkMessageType Type, System.String Message) [0x00000] in <filename unknown>:0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at Game.ClientReceivingData(NetworkMessageType Type, System.String Message) at Game.ClientReceivingEncodedData(System.String EncodedMessage) at Game.ContinueLoadingGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() |
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Yup, it's the sensor hack. Please see the attached files, 'Clean Save', 'TimerSave' and 'DirtySave'. Clean Save was made just before jumping a 1,500 ship fleet and a hacker to the AI homeworld. TimerSave was made after performing a sensor hack and killing the hacker, with roughly 32 seconds remaining on the invisibility field. Dirty was after the field wore off. As you can see, the data error showed up in TimerSave but we can't see the '0:32 remaining' message. Possible that countdown is not getting serialised out properly? |
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Oh dear, sorry for not seeing this earlier. Just in for 7.010, which is now out: * Fixed a bug in recent versions where using certain hacking units (sensor hack, for instance) could corrupt some saves. Thanks for letting us know :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 17, 2013 10:05 pm | hellgnomo | New Issue | |
Sep 17, 2013 10:05 pm | hellgnomo | File Added: ArcenDebugLog.txt | |
Sep 17, 2013 10:11 pm | hellgnomo | File Added: ClientReceivingData.txt | |
Sep 17, 2013 10:12 pm | hellgnomo | File Added: output_log.txt | |
Oct 4, 2013 1:57 am | Zombiestocker | Note Added: 0034467 | |
Oct 8, 2013 5:48 pm | crimsonknight3 | Note Added: 0034590 | |
Oct 8, 2013 5:50 pm | crimsonknight3 | File Added: Online Game 2.sav | |
Oct 8, 2013 5:50 pm | crimsonknight3 | File Added: Online Game 3.sav | |
Jan 5, 2014 2:21 pm | eriksr | Note Added: 0034706 | |
Jan 11, 2014 12:42 pm | RockyBst | Note Added: 0034711 | |
Jan 11, 2014 12:44 pm | RockyBst | File Added: Autosave_2014_01_08_18_48_55.sav | |
Jan 11, 2014 12:48 pm | RockyBst | Note Added: 0034712 | |
Jan 11, 2014 1:04 pm | RockyBst | Note Added: 0034713 | |
Jan 11, 2014 1:04 pm | RockyBst | File Added: CleanSave.sav | |
Jan 11, 2014 1:05 pm | RockyBst | File Added: DirtySave.sav | |
Jan 11, 2014 1:06 pm | RockyBst | File Added: TimerSave.sav | |
Mar 12, 2014 11:50 am | keith.lamothe | Internal Weight | => New |
Mar 12, 2014 11:50 am | keith.lamothe | Note Added: 0035112 | |
Mar 12, 2014 11:50 am | keith.lamothe | Status | new => resolved |
Mar 12, 2014 11:50 am | keith.lamothe | Fixed in Version | => 7.010 |
Mar 12, 2014 11:50 am | keith.lamothe | Resolution | open => fixed |
Mar 12, 2014 11:50 am | keith.lamothe | Assigned To | => keith.lamothe |