View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0012529 | Bionic Dues | Gameplay Idea | Sep 17, 2013 10:50 pm | Sep 18, 2013 9:41 am | |
Reporter | Pepisolo | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.913 | ||||
Fixed in Version | 0.914 | ||||
Summary | 0012529: Overload idea | ||||
Description | Just read about overload -- sounds cool! One thing, though, would it be possible to give a bit more kick to any overload that would result in your destruction? For example, if an overload would destroy the exo, but I activate it anyway, could this overload blast receive say a 1 tile increase in AOE and say 25% extra damage. I'm really hoping for an epic "see you in hell candy boys!" moment -- especially on permadeath mode -- and this little extra power would help with that. Bit of a luxury, but hey, it's these little touches that add up. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Good point. Just added: ** It also still fires on-death, but does 4x as much damage then, and does a radius-8 explosion instead of radius-4. In other words, by midgame the actual on-death burst should be on par with a plasma cannon :) |
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Nice! Definitely got "See you in hell candy boys" epic now -- damn Fox for taking down that Simpsons clip on youtube. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 17, 2013 10:50 pm | Pepisolo | New Issue | |
Sep 17, 2013 11:08 pm | keith.lamothe | Internal Weight | => New |
Sep 17, 2013 11:08 pm | keith.lamothe | Note Added: 0033823 | |
Sep 17, 2013 11:08 pm | keith.lamothe | Status | new => resolved |
Sep 17, 2013 11:08 pm | keith.lamothe | Fixed in Version | => 0.914 |
Sep 17, 2013 11:08 pm | keith.lamothe | Resolution | open => fixed |
Sep 17, 2013 11:08 pm | keith.lamothe | Assigned To | => keith.lamothe |
Sep 18, 2013 9:41 am | Pepisolo | Note Added: 0033839 | |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |