View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0012557 | Bionic Dues | Bug - Gameplay | Sep 19, 2013 1:26 am | Sep 19, 2013 1:06 pm | |
Reporter | Misery | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.915 Linux Support! | ||||
Fixed in Version | 0.916 - Please Watch For Strange Behavior | ||||
Summary | 0012557: Major slowdown still taking place | ||||
Description | Even with the lower number of bots in each mission, I'm still finding alot of slowdown between turns, regardless of what exactly is going on. It seems very random. I'm attaching a save with this that might help. The situation in that save is producing the slowdown, but very few enemy bots are active and moving. There's only 13 bots in sensor range, and only 3 of them are red and active. If you use the whistle, the slowdown becomes very dramatic even just with 13 active bots, most of which wont actually start moving yet. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix ASAP | ||||
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Whew, thanks! * Fixed an issue that was causing the game to seem extremely laggy when it was technically just being really... well, kind of stupid. When a bunch of instantaneous commands were queued for the game to execute (like enemies powering up other entities, or even thinking about doing it -- commandbots, etc), the game was only executing each one one-per-frame, which is an extremely silly thing to do that made the game seem laggy just because it was twiddling its thumbs. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 19, 2013 1:26 am | Misery | New Issue | |
Sep 19, 2013 2:16 am | Misery | File Added: SlowDown.save | |
Sep 19, 2013 8:38 am | tigersfan | Internal Weight | => Fix ASAP |
Sep 19, 2013 8:38 am | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 19, 2013 8:38 am | tigersfan | Status | new => assigned |
Sep 19, 2013 1:06 pm | Chris_McElligottPark | Note Added: 0033870 | |
Sep 19, 2013 1:06 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 19, 2013 1:06 pm | Chris_McElligottPark | Fixed in Version | => 0.916 - Please Watch For Strange Behavior |
Sep 19, 2013 1:06 pm | Chris_McElligottPark | Resolution | open => fixed |